Custom Marketplace Frontend

One Sunday I got fed up with the lack of usability updates regarding the UE4 Marketplace within the Epic Launcher. It has since then improved but there is still a lot more that could be done. I wanted to address its sluggishness, navigation issues, and add a few ‘nice to haves’. The result of this was a fully working Marketplace browser that worked across Windows, OSX, and Linux. At the time of this writing the Epic Launcher still doesn’t run on Linux and Linux users have to use another OS to get their marketplace purchases.

The only missing features making it from being usable is the downloading of assets you own. I have achieved this but have not posted code due to what I foresee as a possible security risk.

It ended up turning out really nice. Nice enough to get a good comment from Tim Sweeney and kick off a job interview process for a position at Epic.

You can read more about it here as well as read a long and involved blog post about its creation.

Michael Allar

Michael Allar
Unreal Engine 4 specialized engineer in Los Angeles. UE4 Marketplace Seller, Engine Contributor, and Forum Moderator. Whether its gameplay, middleware, UI, VR, or backend, as long as it involves UE4 engineering, he is your guy.

Opinion on Epic's Unreal Engine 4 Marketplace: Issues

I want to start by making it very clear that I think the marketplace team is doing great and that Stephanie Markoff has been absolutely f...… Continue reading

Updating UE4's Steam SDK

Published on February 29, 2016

Enabling UE4's Steam Integration

Published on February 26, 2016