Archive for September 2010

Allar’s Dev Diary #10: Parallax Occlusion   Leave a comment

Parallax Occlusion basically makes shadowy parts where you expect shadowy parts on objects, but with parallax. The wall that you see is a piece of completely flat bsp.

Posted September 29, 2010 by Allar in Dev Diary, Unreal

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Indie Game Challenge 60 Second Pitch Video   1 comment

Alright, my fellow student game development team “Team Forecourse”  just mailed our submission off to the Indie Game Challenge! Heres hoping we get somewhere…

But as per submission, we were required to do a 60 second ‘pitch’ video. Its amazing how short 60 seconds really is, the video was hastely done to get it sent in time so there is a bit of an aburpt ending but hopefully later we’ll be able to smooth that out in the future. Watch it, and enjoy!

Posted September 28, 2010 by Allar in Plastic Warfare, Unreal

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Gold Mine – Fly through Rough Cut – Alex Merz – Team Forecourse   Leave a comment

First media update for Plastic Warfare, a student game project under development by Team Forecourse! Whoooo! Here is a rough cut of a fly through of our Gold Mine level by Alex Merz.

Gold Mine – Fly through Rough Cut – Alex Merz – Team Forecourse from Michael Allar on Vimeo.

The first rough fly through of Gold Mine, a level designed and built by Team Forecourse’s Lead Level Designer Alex Merz, with Creative Director Cordell Felix and Producer Michael Allar and the rest of Team Forecourse. Built in UDK for the game Plastic Warfare.

Camera picked up some weird post process interpolation times, will be revised in the next cut. Also in need of some basic video editing.

Posted September 20, 2010 by Allar in Plastic Warfare, Unreal

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Forecourse Spotlight: Brian ‘spilth’ Kelly’s UDK Marble Madness   3 comments


I thought this was kinda cool, check it out.

Sorry for the lame audio quality, compressed kinda owned it hard.

Thread: http://forums.epicgames.com/showthread.php?t=74354
Vimeo: http://www.vimeo.com/14568219
Game Blog: http://marbleudk.wordpress.com/
Github: http://github.com/spilth/marbleudk

Posted September 13, 2010 by Allar in Forecourse Spotlight, Unreal

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Day and Night Cycle Tutorial   8 comments

Written Version

Subject: Day and Night Cycle Tutorial
Author: II Patch

Read it here!

Video Version

Subject: Day and Night Cycle Tutorial Step by Step
Skill Level: Intermediate
Run-Time: 1 Hour and 30 minutes
Author: Michael Allar
Notes: Original tutorial by II Patch over at UDK Forums

Download: Day and Night Cycle Tutorial (1280x720) (9205)

^If the download link opens in browser, go ahead and right click and use Save Target As… to download.

Posted September 12, 2010 by Allar in Unreal

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Forcecourse Spotlight: The Portfolios of Greg Canada and Sean Moallem   Leave a comment

Two fellow classmates of mine, Greg Canada and Sean Moallem at The Art Institute of Orange County have produced a cool tribute to Day of Defeat’s Avalanche created with UDK, thought you guys should check them out and hopefully drop them both an e-mail inspiring to do more awesome work!

Greg Canada’s Portfolio
Sean Moallem’s Portfolio

My intro to Greg Canada and Sean Moallem:

Here is a video of their project Operation: Avalanche, a Day of Defeat tribute done in UDK.

Posted September 10, 2010 by Allar in Site, Unreal

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ForecourseUI Update for July (Possibly August)   2 comments

Hello folks!

Here is an update to ForecouseUI and changes go the CLIK classes that I have done to make the current version of ForecourseUI to work. This currently works for the July build as I have not migrated to August but I will migrate to September once its out so expect a new ForecourseUI update then as well.

The unreal code is not in this file so you must download the original ForecourseUI files to install the unreal side of things.

This video is of me posting the update, because I realized after I started recording that I was too tired to do a how-to implementation. Sorry.

If this does work with August, please tell me!

ForecourseUI (4940)
ForecourseUI + CLIK July (2426)

Posted September 9, 2010 by Allar in Forecourse, Unreal