About   12 comments

I’m Michael Allar, the awesome programmer who will solve all of your needs.

Being raised in the lower social economic class, I have developed a true sense of what is practical; and try to apply such practicality alongside ‘outside the box’ thinking to achieve goals in new ways. Given any task, I will do it, but most likely in a way you would never expect. More often than not I breed innovation, and sometimes I create one hell of a learning experience resulting from a tumbling failure. Sure, the means will generally be very messy and covered in the blood of one of every animal, but my end results are always solid, professional, and groundbreaking works.

Just recently graduated from The Art Institute of Orange County with a Bachelor’s Degree in Visual Game Programming, in Santa Ana, which could be the least cost-effective private school ever built My programming classes have taught me the total of nothing in which my past programming experience have not already taught me. Instead, I find experimentation and hobby projects the best way to learn and to expand my knowledge.

Here you will find my experiments, struggles, rantings, successes and failures in regards to my programming projects. I am mainly focusing on working with the Unreal Engine lately, taking a break from my standard C# and my C++ projects. As I advance my knowledge with scripting for the Unreal Engine (more specifically UDK), you will see video tutorials I will be posting under the page entitled UDK Tutorials linked at the top of every page.

By no means am I calling myself an expert on any of the subject matter before you however. If you stumble upon methods that I use that are well-written/horribly done, please comment and criticize my work so that I may learn from it.

If you would like to contact me, feel free to do so at allar@michaelallar.com

Posted May 26, 2009 by Allar

12 responses to About

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  1. Nice story, haha. Reminds me somehow. :)

    Gytis Tamulynas
  2. Hi, it is very good that your site has so much information documented about UDK. The information on your site will be very useful to people like me, who are just starting to work with UDK.

  3. i came here for ESL golf :( what happened?

  4. Hi Michael
    Whay i can not download movie in site?

  5. Hey Allar, nice site and work! I always find it interesting to meet an animator/programmer, as I've shared much of these same left brain/right brain passions (I also do music!). It's challenging to be the guy who makes the engine, the toolset, the website, the artwork, the soundtrack, and the game design, but that's what inspires us, am I right?

    Anyhow, one of your AI schoolmates Mark (mcdub.net) said I should check out your site since it's pretty awesome and similar to what I have started doing at glassocean.net. I don't do ScaleForm or UDK, but I've done a few custom Episodes for Duke Nukem 3D back in my hey-day, as well as some Quake II and Half-Life maps. I also started writing a game engine and toolset in VB/DirectX, but time constraints have put that project on hold for now. I posted up some screenshots if you want to check those out.

    Good luck dude!

  6. do you have experience with cloth in UDK? maybe make a video tut for me ;-D

  7. Awesome tutorials! These will help me getting started with UScript programming! Website bookmarked ;)

  8. Translated via Google Translate hehe;)
    Hello
    I'm making a menu using CLIK + Forecourse and I'm in big trouble. Our project will be presented in showroom joystick without using keyboard, no mouse. What happens is that when I load a map, then going back to the menu, click need to be able to move between options with the joystick. And I have not found a solution to this, the point of asking for help.

    Where can I enable some focus on my menu, without using the mouse, only with joystick?

    Stay tuned!
    Sincerely,
    Leo Fischer

  9. Pingback: VITOR TEIXEIRA » MY UDK DATABASE

  10. Hi, Allar

    I am developing a project at UDK and would like much to help me.
    I want to do a screen where the player chooses between various classes of characters, example: the player will choose between the Iron Guard and Iron Killer. How would you solve this by script or by Kismet for the chosen character appears in the game?

    Thank you so much already.

    Humberto Milanez

    Humberto Milanez

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