So if there was any way to build a level fast and efficient its some modular building. I suggest if there are any of you artists out there that love environmental building, look into this because you will instantly make a level designer your best friend. Here below are a few pieces I modeled & textured out, with this set I can make hallways all day, throw in some rooms and clutter… Waala! You have yourself a pretty decent level to go around go play, tweak, and then refine.
If you are going to try to start making some modular pieces here are some tips:
- ALWAYS stick to the grid, make sure everything will snap just right.
-Try to work within the a power of 2 (specifically 256 or 512 sizes) .
Everything has to be extremely precise, otherwise it will end up not fitting correctly when you import it into your favorite editor. But once done right, can be super powerful. One good read about modular pieces is this. I will update the hallway above, maybe even with some game-play!
If there was any reason I had any interest of games, or what inspired me to become a video game developer. It had to be the Command and Conquer franchise, BEFORE Electronic Arts took over. I’m talking about Westwood Studios, they probably had to be one of two main reasons why I love games and why I am where I am today.
As a result, I have a little drawn up sketch of a FPS Multiplayer map below is a building that you might see!
So folks, this video pertains to leather. Painting leather, especially different types of leather, can be difficult and confusing. To make it easier for you humans to master, I have a two-parter to help fellow artists learn ways to create a nice leather look. In this video I cover sexy shiny leather. Cat Woman’s tight fitting, very snug leather suite might come to mind. The soon to come 2nd leather video will be a way to do a flat leather.
These styles of painting can also be crossed over into texturing characters, or even prop models, so give this video a go even if you’r not a 2D artist.
All of the ways of painting that I suggest in my tutorials are techniques that I go by, but you might find a way that works better for you, and by all means go for it. It’s about the final piece being AWESOME, not necessarily how you got there. As Tim Gunn says, “Make it work”.
Also, it turns out someone recently uploaded a Rubik’s cube script 6 days ago to CreativeCrash. Way2Suck. However my script doesn’t require you to open another mel document. Everything is generated from the script. Those of you that know Mel script will see that I did the really really lazy way of generating things, so yes that code is ugly. The actual cube code I think is rather elegantly implemented.
So, I started work on my Final for my class Material and Lighting. The assignment is to create a Traditional Japanese Interior. Yeah. The textures I’ve used here are temporary just to get a concept in my head visualized, and will be overhauled and stuff. I’m envisioning blood. Anyways, not much else to say, here we go:
Okay… so… yeah there is lots of stuff I can fix with it; but I am really content with it as is and I believe it is well more than enough for the midterm for Material and Lighting.
So if you haven’t read my previous post, I used a 20-hour-free render farm @ http://www.renderrocket.com to render this in less than a half hour. It took 14.7 hours of processing time.
I managed to resend my project through the farm, and it still had some discolored stripe issues; but I realized that I can requeue those strips before the project is done and that generally solves the problem. Render Rocket is sooo user friendly, its an incredible service.
So I was surfing the internet looking for some free render farm action so I can get my midterm for Material and Lighting rendered in godly quality without making my computer unusable for 15+ hours.
I came across http://www.renderrocket.com and when you sign up, you get 20 free render hours; so of course, I signed up.
Their website is incredibly user-friendly… you just login, upload your files, set up your render options, and go. Then you got a huge amount of quad core computers chipping away at your render.
I used their service to render my midterm, which took 11.6 render hours and completed in less than a half an hour, at some incredibly power hungry render settings. They managed to overexpose 3 ‘strips’ of my render but hey, it was free. I am really impressed with what I got. A preview is posted below, along with links to the full size (I rendered it out at 5989×3300 pixels) .JPG and .TGA. The .JPG is in high quality, but due to the nature of the format, some quality was sacrificed to maintain a reasonable file size (4MB). The .TGA is an uncompressed image at the highest quality possible, but is 80MB.
Zooming in on the drawer knobs to see detailed in the full 40MB TGA reflections tickled me pink.
For my midterm, I’m going to put my props on like a kitchen counter…
And what kitchen counter is complete without a sink/faucets?
Yay for 35k incomplete faucet handles! <_< I know thats way too many polys for this object.. but I’ma go with “TURBOSMOOTH DA SHIT OUTTA IT” for everything. After all, I’m a programmer.
Still gotta do the actual faucet… click for a bigger picture.