Two fellow classmates of mine, Greg Canada and Sean Moallem at The Art Institute of Orange County have produced a cool tribute to Day of Defeat’s Avalanche created with UDK, thought you guys should check them out and hopefully drop them both an e-mail inspiring to do more awesome work!
Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.
It is time for me to return to school again for another exciting quarter, which also means I will have less time for creating tutorials. This series will still be under development, just at a slower pace. Another reason for my slight slow-down is that I am attempting at turning my series into a real book. You will see that on most future tutorials (and most of the ones I already have posted) do not have that much of an in-depth written version as I am spending my time writing for my book instead. For an example of how a chapter of this book will read, please read my Creating a Third Person Camera tutorial. Hopefully I will be able to have an editor proofread my work however to ensure even further clarity, but that is all in time.
If anyone has written a book before, has connections with some publishers, or have self-published a book before, I would love to get in contact with you as I am completely new to the book writing world in all its aspects. Thanks.
As you might have noticed, I have a lot of UnrealScript related tutorials on my site. Infact, they are all UnrealScript related, but I’d like to change that.
Do you have a tutorial of your own that you would like to see list on my site or even have your tutorial viewable on my site with free space for video hosting?
The benefits of posting your tutorials here include free ftp space for your doings for your tutorial content and private space for any Unreal related projects you are working on or want to distribute*, viewer stat tracking*, the satisfaction of helping a good person expand his site (:D), exposure, and a place for people to comment on your tutorials. If more than a few come forward and submit their tutorials, I will create a page listing every author who has contributed along with links to their sites/profiles/portfolios/etc. If I ever go commercial with a book or DVD, we might be able to work out a deal of some sort to get you included on it along with a percentage of profit equivalent to the amount you would contribute to such product. This page alone has hit 5,500 page views within three weeks, while all the pages on this site total for 20,000 page views in that same three weeks. There are an average of 300 visitors a day currently browsing this site as well, and this count is steadily increasing.
There are a few requirements that must be met however:
Your tutorial must be created by you.
Your tutorial should not be about anything already existing on the site, unless it is offering an alternative way to do something or has a reasonable change to it in one way or another.
Your tutorial should be of high quality with good spelling and grammar usage in English.
If you would like to translate any of the tutorials on this site into a non-English language, video or written, please e-mail me.
If you choose to post a tutorial onto this site instead of linking to it, it must not break the formatting of my site.
If you choose to post a tutorial onto this site instead of linking to it, you must accept the terms that your tutorial might be edited for any reason.
I am looking for tutorials of any kind about information this site does not have already.
To submit a tutorial as a link, please e-mail me at allar@michaelallar.com with information about your tutorial, about you, and a link to it. If it meets the above requirements, it will be listed on the UDK Tutorials page.
To submit a tutorial directly onto this site, please register for an account and make a post! Your post will be reviewed by me and will be published if it meets the above requirements, along with it being listed on the UDK Tutorials page.
Thanks for reading, and hopefully some of you will submit your tutorials! Huzzah!
*Only applies for those who post their tutorials directly onto my site.
Also, it turns out someone recently uploaded a Rubik’s cube script 6 days ago to CreativeCrash. Way2Suck. However my script doesn’t require you to open another mel document. Everything is generated from the script. Those of you that know Mel script will see that I did the really really lazy way of generating things, so yes that code is ugly. The actual cube code I think is rather elegantly implemented.
This upcoming week is finals week at The Art Institute of Orange County, so tutorial making will be slowed but not it shall not stop.
I was hoping to have a lot more weapon implementation up by today, but thats okay. I have quite some content already done that just needs uploaded and formatted and I’ll get to it when I can, I just have to hammer out a few school projects first.
While there are a few things I still need to work on to produce better and better quality tutorials, like my stuttering and rambling, audio quality is something that can be fixed immediately instead of over time through the power of hardware! I’m currently using a microphone I got with an ASUS motherboard about 5 years ago. While it is one of the better microphones I’ve owned, I’ve realized that to get good audio for these video tutorials, I will need something along the lines of a condenser microphone. While I’m not really audio savvy at all, I’ve had the joy of testing out some microphones and found that I really liked this microphone here. The problem is that I’m a college student and can hardly afford food sometimes.
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I’ve just gotten back from the Game Developer’s Conference in San Francisco, and it was pretty amazing. I shall resume my tutorial series tomorrow (March 16th) so be welcome to post feedback and what I can do to make it better around here. I will post more about GDC as well when I am feeling a bit better as I caught some sort of sore throat during my time in San Francisco. Until then, happy development!