Yeah, I know, sorry, I had lots of things to do.
The content train will be rolling soon.
Yeah, I know, sorry, I had lots of things to do.
The content train will be rolling soon.
Recently on Steam, Killing Floor was updated with some new content along with allowing everyone to download and play free for the entire weekend (which is something that happens on Steam quite frequently with other games).
Killing Floor is an UT2K4 mod made by Tripwire Interactive, creators of Source Mod Red Orchestra.
When Killing Floor was first released, I figured it was just a Left 4 Dead clone and even though I was thinking about buying it, I ultimately decided not to (as I found Left 4 Dead to be very repetitive and didn’t want to go through that again).
I decided to pick it up during the free weekend, and well, I haven’t stopped playing since. I bought it for $14.99 21 minutes before the free weekend was over, as I did not want to interrupt my game play.
I have logged more than 30+ hours playing this game in the last 3 days. Seriously.
I will create a more in-depth review later, but my opinion is BUY BUY BUY.
Tuesday 20th, the Orange County Chapter of IGDA had one of their first meetings in an attempt to bring independent game developers from around Orange County and even from Los Angeles together to meet and greet eachother while taking the first steps to becoming charted with IGDA. The meeting was held at the Motion Capture Lab at Obsidian Entertainment in Irvine, with guest speaker Feargus Urquhart, CEO of Obsidian Entertainment. Urquhart made a very informative presentation about Contracts and Agreements, which I found to be very helpful in many of my current agreements with developers and publishers I am currently dealing with.
Next meeting is to be held on November 17th, which the group will start the running for board positions.
After I acquire the pictures Estill took during the meeting (including a few shots of me sitting in the front row literally 2 feet away from CEO Feargus Urquhart), I will update this post accordingly.
Heres a pic of me and Johnnie Estill, photographer of the event and brilliant instructor at The Art Institute of Orange County.
Initial testing
Model by Kyle Bardiau
http://www.forecourse.com/falloutstuff/Hoverboard.mp4
VLC sometimes does not play this right so use something like Windows Media Player 11. <_ <; Also, I totally had my Windows Media Player 11 on a shuffle of “Top 100 Songs of the 80s”, and FRAPS usually never works with recording the audio I am hearing instead of my microphone, but this time it did. How odd. I think the overplayed cliche stalker song works well here though.
Hoverboard
…is an incredibly fun co-op game.
I’ve been playing it with Kevin over the past few days over hamachi… sure a lot of the time its pretty bullshit but its definitely fun.
However, I played it soo much that my skill in AA3 has plummeted and I can’t kill anyone anymore.
If anyone would like me to post a specific tutorial about something related to programming, XNA, 3DS Max, or, well, anything that I know, let me know and I’ll try to write up something for you.
Also, Boe said I should have pictures in all my posts, so heres me testing a new wordpress webcam plugin.
[kaltura-widget wid="xlocahh6m8" width="400" height="365" addpermission="" editpermission="" /]
A year and 3 months ago I bought an RX-700 power supply from Newegg. Newegg has never done me wrong with my plethora of PSU purchases along with other hardware, and I’ve never had a problem. I’ve tried all kinds of power supplies, ranging from starting from Antec ranging to the most generic. I must say, out of all the PSU’s I have ever had, the RX-700 has definitely been the most disappointing.
For the first 8 months I had it, the power supply worked perfectly fine for my medium spec computer; however about 9-10 months in, I started getting random shut offs and blue screens. I attributed this to what I believed to be my faulty ram, but then when month 13 rolled around, just as the warranty expired, my cpu started becoming undervoltaged and no matter how I cranked up the bios voltage settings, I’ve seemed to be locked in at v1.1, same with my RAM. Things started getting unstable fast, but I knew I couldn’t return it so I just had to deal with it.
It is now 3 days short of exactly 1 year and 3 months since I have had this PSU, and when I was copying over some critical school work files (for my Material and Lighting class), the PSU decided to just randomly die for what seemed to be no reason at all. I’ve tried multiple hardware setups and standard troubleshooting to confirm that the PSU is dead. It does not function enough to even output enough standby power to a motherboard.
I strongly encourage all of my readers to stay away from RaidMax products, especially PSUs, as I do not want to see anyone suffer from post-warranty-trauma.
…is friggen all over the internet, and even sometimes on this site.
I strongly discourage you to not click her, because that just lets the advertising beast continue to spam the interweb with their ridiculous ad.
Also, her complexion seems pretty manly imo.
Abandon your journey now, my lord.
Over the past month or so I haven’t really had time to update my blog due to lots of stuff that went down that I had to deal with and that I haven’t had time to develop anything regarding Forecourse… but now I’m back. Once again, I will try to remain constant with my updates.
Right now I am focusing on the Forecourse Content Creation Tool, named ForeCreation. It is (will be) a XNA-In-WinForms IDE, allowing the creation of assets that will follow Forecourse standardizations so that they can be used with any Forecourse driven application with ease.
I know its not much of a milestone, but this is my first time really dealing with WinForms, first time dealing with XNA outside of the XNA Game class, and the first time I had to deal with handling the reading/writing of custom data formats for use with an editor, and well, a lot of firsts. It is quite the learning experience and is going quite slow but I am getting there. My little ‘yay I did it’ milestone at the moment (which is pretty inferior code that could be done by a real programmer with utmost ease…) is the ability to programatically create tab pages that contain XNA renderers within. My first implementation of this is a ‘texture preview’ of textures inside the GameDataTextures folder of your project. It is more detailed in this video:
Video of Current Status as of July 25