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	<title>Allar&#039;s Awesome Blog</title>
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	<link>http://allarsblog.com</link>
	<description>Programming Stuff and Things</description>
	<lastBuildDate>Wed, 16 May 2012 00:58:51 +0000</lastBuildDate>
	<language>en</language>
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		<title>Kasumi Practice</title>
		<link>http://allarsblog.com/2012/05/kasumi-practice/</link>
		<comments>http://allarsblog.com/2012/05/kasumi-practice/#comments</comments>
		<pubDate>Wed, 16 May 2012 00:58:51 +0000</pubDate>
		<dc:creator>SavvyKazi</dc:creator>
				<category><![CDATA[2D Art]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Savvy's Stuff]]></category>

		<guid isPermaLink="false">http://allarsblog.com/?p=6334</guid>
		<description><![CDATA[It&#8217;s been awhile since I&#8217;ve posted but here&#8217;s a quick 15min paint I did to test out Adobe Photoshop Cs6. My review: pretty cool]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been awhile since I&#8217;ve posted but here&#8217;s a quick 15min paint I did to test out Adobe Photoshop Cs6. My review: pretty cool</p>
<span style="text-align:center; display: block;"><a href="http://allarsblog.com/2012/05/kasumi-practice/"><img src="http://img.youtube.com/vi/s9ufz801v8k/2.jpg" alt="" /></a></span>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Diablo 3 Launch!</title>
		<link>http://allarsblog.com/2012/05/diablo-3-launch/</link>
		<comments>http://allarsblog.com/2012/05/diablo-3-launch/#comments</comments>
		<pubDate>Tue, 15 May 2012 06:39:36 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://allarsblog.com/?p=6332</guid>
		<description><![CDATA[Been waiting forever for Diablo 3 as with everyone else; have a few friends who worked on the title tease endlessly about it&#8230; but now its finally going live. My battletag is Allar#1160, lets kill some evil!]]></description>
			<content:encoded><![CDATA[<p>Been waiting forever for Diablo 3 as with everyone else; have a few friends who worked on the title tease endlessly about it&#8230; but now its finally going live. My battletag is Allar#1160, lets kill some evil!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Updating this blog is hard&#8230;</title>
		<link>http://allarsblog.com/2012/05/updating-this-blog-is-hard/</link>
		<comments>http://allarsblog.com/2012/05/updating-this-blog-is-hard/#comments</comments>
		<pubDate>Mon, 14 May 2012 02:43:09 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Site]]></category>

		<guid isPermaLink="false">http://allarsblog.com/?p=6330</guid>
		<description><![CDATA[I don&#8217;t mean to sound whiny, but ever since my new job at Plastic Piranha working on a game title called Rikochet, I just haven&#8217;t had time to publish any of the cool things I&#8217;ve been working on in my spare time. Hell, I even have a UnrealScript Editor with real auto-complete and some really [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t mean to sound whiny, but ever since my new job at Plastic Piranha working on a game title called Rikochet, I just haven&#8217;t had time to publish any of the cool things I&#8217;ve been working on in my spare time. Hell, I even have a UnrealScript Editor with real auto-complete and some really nice features not found anywhere else, but I&#8217;m not happy enough with it distribute it yet. I&#8217;ve even made progress on writing my engine, but that is another story all on its own.</p>
<p>I&#8217;m trying to schedule some time in to update my tutorials, but we&#8217;ll see. For those who keep coming back, thank you!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Going to GDC 2012</title>
		<link>http://allarsblog.com/2012/03/going-to-gdc-2012/</link>
		<comments>http://allarsblog.com/2012/03/going-to-gdc-2012/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 13:28:26 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Site]]></category>

		<guid isPermaLink="false">http://allarsblog.com/?p=6319</guid>
		<description><![CDATA[I&#8217;m on my way over to the Game Development Conference in San Francisco, if you&#8217;re going to be there be sure to find me at the Plastic Piranha booth!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m on my way over to the Game Development Conference in San Francisco, if you&#8217;re going to be there be sure to find me at the Plastic Piranha booth!</p>
]]></content:encoded>
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		<item>
		<title>Savvy&#8217;s Saturday Drink Responsibly</title>
		<link>http://allarsblog.com/2012/03/savvys-saturday-drink-responsibly/</link>
		<comments>http://allarsblog.com/2012/03/savvys-saturday-drink-responsibly/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 09:14:07 +0000</pubDate>
		<dc:creator>SavvyKazi</dc:creator>
				<category><![CDATA[2D Art]]></category>
		<category><![CDATA[Savvy's Stuff]]></category>

		<guid isPermaLink="false">http://allarsblog.com/?p=6312</guid>
		<description><![CDATA[Another Saturday video to feast on. Enjoy!]]></description>
			<content:encoded><![CDATA[<p>Another Saturday video to feast on. Enjoy!<a href="http://allarsblog.com/wp-content/uploads/2012/03/DrunkGhosts.jpg"><img class="alignleft size-medium wp-image-6314" src="http://allarsblog.com/wp-content/uploads/2012/03/DrunkGhosts-300x168.jpg" alt="" width="300" height="168" /></a></p>
<span style="text-align:center; display: block;"><a href="http://allarsblog.com/2012/03/savvys-saturday-drink-responsibly/"><img src="http://img.youtube.com/vi/AoG8ITH082o/2.jpg" alt="" /></a></span>
]]></content:encoded>
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		<item>
		<title>Savvy&#8217;s Saturday Session #1</title>
		<link>http://allarsblog.com/2012/02/savvys-saturday-session-1/</link>
		<comments>http://allarsblog.com/2012/02/savvys-saturday-session-1/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 00:27:06 +0000</pubDate>
		<dc:creator>SavvyKazi</dc:creator>
				<category><![CDATA[2D Art]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Savvy's Stuff]]></category>

		<guid isPermaLink="false">http://allarsblog.com/?p=6307</guid>
		<description><![CDATA[So kids, I&#8217;m starting a new video series of Saturday speed paintings. I&#8217;m going to be filming these paintings in as close to real time as possible and will try to talk about my process or whatever else is going on. Any who, hope you enjoy this rocky first go. &#160;]]></description>
			<content:encoded><![CDATA[<p>So kids, I&#8217;m starting a new video series of Saturday speed paintings. I&#8217;m going to be filming these paintings in as close to real time as possible and will try to talk about my process or whatever else is going on. Any who, hope you enjoy this rocky first go.</p>
<p>&nbsp;<span style="text-align:center; display: block;"><a href="http://allarsblog.com/2012/02/savvys-saturday-session-1/"><img src="http://img.youtube.com/vi/gbbCIG6CKHo/2.jpg" alt="" /></a></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UnrealScript Edtior Proof Of Concept</title>
		<link>http://allarsblog.com/2012/02/unrealscript-edtior-proof-of-concept/</link>
		<comments>http://allarsblog.com/2012/02/unrealscript-edtior-proof-of-concept/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 04:10:14 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Site]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://allarsblog.com/?p=6305</guid>
		<description><![CDATA[It&#8217;s all in the title, and the embedded video!]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s all in the title, and the embedded video!</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ILdPorF78qU" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://allarsblog.com/2012/02/unrealscript-edtior-proof-of-concept/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IDE Feature Set</title>
		<link>http://allarsblog.com/2012/02/ide-feature-set/</link>
		<comments>http://allarsblog.com/2012/02/ide-feature-set/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 15:25:17 +0000</pubDate>
		<dc:creator>Allar</dc:creator>
				<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://allarsblog.com/?p=6303</guid>
		<description><![CDATA[I&#8217;m currently traveling down the road others have gone and trying to create an UnrealScript IDE myself as well. nFringe and WOTgreal and some of the newer attempts are all usable and nice, but none of them are as lightweight as I want and are either missing key features, aren&#8217;t extendable to include features I want, or [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently traveling down the road others have gone and trying to create an UnrealScript IDE myself as well. nFringe and WOTgreal and some of the newer attempts are all usable and nice, but none of them are as lightweight as I want and are either missing key features, aren&#8217;t extendable to include features I want, or are outdated. Hopefully I should have a prototype by the end of the week, but if you have any suggestions for what you would like to see in an UnrealScript IDE please comment away your suggestions.</p>
]]></content:encoded>
			<wfw:commentRss>http://allarsblog.com/2012/02/ide-feature-set/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Savvy&#8217;s Flat Leather Tutorial</title>
		<link>http://allarsblog.com/2012/02/savvys-flat-leather-tutorial/</link>
		<comments>http://allarsblog.com/2012/02/savvys-flat-leather-tutorial/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 04:13:10 +0000</pubDate>
		<dc:creator>SavvyKazi</dc:creator>
				<category><![CDATA[2D Art]]></category>
		<category><![CDATA[Savvy's Stuff]]></category>

		<guid isPermaLink="false">http://allarsblog.com/?p=6297</guid>
		<description><![CDATA[And here we have a short tutorial to show you one way to create the look of a flat leather material. &#160;]]></description>
			<content:encoded><![CDATA[<p>And here we have a short tutorial to show you one way to create the look of a flat leather material.</p>
<p>&nbsp;<span style="text-align:center; display: block;"><a href="http://allarsblog.com/2012/02/savvys-flat-leather-tutorial/"><img src="http://img.youtube.com/vi/NWs5nBfwO30/2.jpg" alt="" /></a></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Kyle&#8217;s Modular Building!</title>
		<link>http://allarsblog.com/2012/02/modular-building/</link>
		<comments>http://allarsblog.com/2012/02/modular-building/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 11:19:28 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[3D Stuff]]></category>
		<category><![CDATA[Kyle's Stuff]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://allarsblog.com/?p=6281</guid>
		<description><![CDATA[So if there was any way to build a level fast and efficient its some modular building. I suggest if there are any of you artists out there that love environmental building, look into this because you will instantly make a level designer your best friend.  Here below are a few pieces I modeled &#38; textured out, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left">So if there was any way to build a level fast and efficient its some modular building. I suggest if there are any of you artists out there that love environmental building, look into this because you will instantly make a level designer your best friend.  Here below are a few pieces I modeled &amp; textured out, with this set I can make hallways all day, throw in some rooms and clutter&#8230; Waala! You have yourself a pretty decent level to go around go play, tweak, and then refine.</p>
<p style="text-align: center"><a href="http://allarsblog.com/wp-content/uploads/2012/02/modular_pieces.jpg"><img class="aligncenter  wp-image-6283" src="http://allarsblog.com/wp-content/uploads/2012/02/modular_pieces.jpg" alt="" width="776" height="389" /></a></p>
<p style="text-align: left">If you are going to try to start making some modular pieces here are some tips:</p>
<p style="text-align: left"><strong>- ALWAYS stick to the grid, make sure everything will snap just right.</strong></p>
<p style="text-align: left"><strong>-Try to work within the a power of 2 (specifically 256 or 512 sizes) .</strong></p>
<p style="text-align: center"><a href="http://allarsblog.com/wp-content/uploads/2012/02/modular_pieces_01-793320.jpg"><img class="aligncenter" src="http://allarsblog.com/wp-content/uploads/2012/02/modular_pieces_01-793320-1024x618.jpg" alt="" width="600" height="362" /></a></p>
<p style="text-align: left">Everything has to be extremely precise, otherwise it will end up not fitting correctly when you import it into your favorite editor. But once done right, can be super powerful. One good read about modular pieces is <a href="http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html">this</a>. I will update the hallway above, maybe even with some game-play!</p>
<p style="text-align: center"><a href="http://allarsblog.com/wp-content/uploads/2012/02/modular_pieces_01-793320.jpg"><br />
</a></p>
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