Archive for the ‘3ds max’ Tag
Video Version
Subject: Adding an M16: Part 2.5 – Dummy Rigging
Skill Level: Beginner
Run-Time: 10 minutes
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes using dummy objects.
Streaming: 720×480 1920×1080
Download: Low-Res (17MB) Hi-Res (35MB)
Click here to continue to Part 3: Preparing Model For Implementaton
Important Note:
During the video, I mention that all weapons point down the Y axis. I was basing this knowledge off of the Shock Rifle, which turns out is coded to be rotated to be facing down the X axis like the Rocket Launcher. Your model can face down any axis in 3DS Max, but make sure that after you import it that it faces down the X axis using the Rot Origin properties. You can leave it facing in the Y axis if you want, as adjusting the rotation in the weapon’s code is also really easy to do too and I will go over how to do so in the code part of this tutorial series.
Video Version
Subject: Adding an M16: Part 2 – Geometry Rigging
Skill Level: Beginner
Run-Time: 21 minutes
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes.
Streaming: 720×480 1920×1080
Download: Low-Res (47MB) Hi-Res (84MB)
Click here to continue to Part 2.5: Dummy Rigging (Optional)
Click here to continue to Part 3: Preparing Model For Implementation
Written Version
Subject: Adding an M16: Part 2 – Geometry Rigging
Skill Level: Beginner
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes.
Prerequisites: UDK, 3DS Max, ActorX
Read the rest of this entry »
Video Version
Subject: Adding an M16: Part 1 – Modeling
Skill Level: Beginner
Run-Time: 21 minutes
Author: Michael Allar
Notes: A temporary M16 slug model to use for testing purposes.
Streaming: 720×480 1920×1080
Download: Low-Res (54MB) Hi-Res (94MB)
Click here to continue to Part 2: Rigging
So, I started work on my Final for my class Material and Lighting. The assignment is to create a Traditional Japanese Interior. Yeah. The textures I’ve used here are temporary just to get a concept in my head visualized, and will be overhauled and stuff. I’m envisioning blood. Anyways, not much else to say, here we go:

Okay… so… yeah there is lots of stuff I can fix with it; but I am really content with it as is and I believe it is well more than enough for the midterm for Material and Lighting.
So if you haven’t read my previous post, I used a 20-hour-free render farm @ http://www.renderrocket.com to render this in less than a half hour. It took 14.7 hours of processing time.
I managed to resend my project through the farm, and it still had some discolored stripe issues; but I realized that I can requeue those strips before the project is done and that generally solves the problem. Render Rocket is sooo user friendly, its an incredible service.
So, no more talk, here is my render!
FULL SIZE RENDER! CLICK HERE TO BE ABLE TO SEE THE DETAILS IN EVERYTHING! (4MB JPG)

Small preview of the full render. Click to enlarge preview. To see the full thing, click the links posted above.
For my midterm, I’m going to put my props on like a kitchen counter…
And what kitchen counter is complete without a sink/faucets?
Yay for 35k incomplete faucet handles! <_< I know thats way too many polys for this object.. but I’ma go with “TURBOSMOOTH DA SHIT OUTTA IT” for everything. After all, I’m a programmer.
Still gotta do the actual faucet… click for a bigger picture.

I decided to post some video tutorials I made at the request of others for 3DS Max, check out my 3DS Max Tutorials page at the very top of the site.