Created a 3d model of my head with FaceGen
Adrian Rodriguez rigged it and did some fancy FaceFX graph stuff.
Nicolas Ziegler lent his voice.
I imported .wav files, edited their animation graphs, shoved it all in mattinee.
Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.
If you are already experienced with Flash and have ScaleForm installed, or only want to spend 30 minutes learning how to do this, follow this shorter series:
Link to ForecourseUI Download: http://forecourse.com/udk-development/
Note: For some reason my youtube playlist has things a bit out of order but I re-ordered the videos… I suppose it takes time for it to update that I suppose.
Yup. Its a quick and dirty LAN port scanner. If you need one binded into UnrealScript, here you go, if not, move along.
With the binded DLL, you can scan your network for any open ports, given the port to hunt for.
If your game server is on port 7777 (which is what I use, you can set this by the ?port=7777 option on your servers command line or in your config files by Port=7777) and you do a lan scan on port 7777, it will find your server and store its IP address in an array of IPs that will also contain any other game servers on port 7777 on your same subnet mask.
Because it essentially is just a port scanner, it doesn’t do anything fancy, and can create false positives if you have another service on the same port responding to udp communication.
Hopefully the included documentation within the code and the video below will be enough for you to use it.
I will be releasing more and more features for it when it becomes more and more refined and awesome.
Download here. If you would like to link to these files, please link to this page and not the files directly.
Just some custom assets I’ve assembled/created and implemented into my code. They should be replaced with proper artist assets later on but its more of a demonstration of a custom weapon that reloads, animates, plays sound, etc without any ut classes.
I know I haven’t been able to upload some new UnrealScript tutorials in awhile, and that is because school has flooded me with work and I also have to catch up on a lot of work I need to do for a few team projects (The Hunt and Western Mercs). I also have been working on my book.
While I don’t know how much time a week I can devote to tutorial making, I will be trying to do a short video at least once a week talking about the progress I’ve made on the projects I’m working on in an effort to share my development pipeline experiences week by week and allow me to remember what I did that past week. It might actually be interesting, or really boring. In any case, I hope you tune in a bit some times.
These “Dev Diary” entries will generally be in video form. I am considering hosting these entries on YouTube or a similar video hosting site. We’ll see how that goes.
Well, here goes the first video. Looks like its already unsync’ed, and stuff, great. I’ll be uploading my videos from now on instead of doing direct webcam recordings.