Archive for the ‘allar’ Tag

Day and Night Cycle Tutorial   8 comments

Written Version

Subject: Day and Night Cycle Tutorial
Author: II Patch

Read it here!

Video Version

Subject: Day and Night Cycle Tutorial Step by Step
Skill Level: Intermediate
Run-Time: 1 Hour and 30 minutes
Author: Michael Allar
Notes: Original tutorial by II Patch over at UDK Forums

Download: Day and Night Cycle Tutorial (1280x720) (9087)

^If the download link opens in browser, go ahead and right click and use Save Target As… to download.

Posted September 12, 2010 by Allar in Unreal

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Allar’s Dev Diary #9: Allar’s Head + FaceFX   2 comments

Created a 3d model of my head with FaceGen
Adrian Rodriguez rigged it and did some fancy FaceFX graph stuff.
Nicolas Ziegler lent his voice.
I imported .wav files, edited their animation graphs, shoved it all in mattinee.

This is the result.

Posted August 29, 2010 by Allar in Dev Diary, Unreal

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The Hunt – TV Interview   3 comments

Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.

Posted July 24, 2010 by Allar in Dev Diary, Site, The Hunt, Unreal

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Making A Menu: ScaleForm Tutorial Series   39 comments

Hello thar! ScaleForm tutorials seem to be the latest craze so I’ve decided to make a series in regards to making a menu in ScaleForm.

You can view the final result of this series here.

There are two sets of videos depending on your skill with flash, if you are new to flash check out this series:

Part 1: Making a Menu: Setting Up ScaleForm for Flash
Part 2: Making a Menu: Installing ForecourseUI for ScaleForm and UDK
Part 3: Making a Menu: Scaleform + Forecourse UI Components Part 1
Part 4: Making a Menu: Scaleform + Forecourse UI Components Part 2
Part 5: Making a Menu: Adding Button Functionality
Part 6: Making a Menu: Adding Button Functionality Part 2
Part 7: Making a Menu: Basic Kismet Integration
Part 8: Making a Menu: FSCommands + Animating the Camera
Part 9: Making a Menu: Kismet + ForecourseUI Camera Helper
Part 10: Making a Menu: Adding a Cursor
Part 11: Making a Menu: Finished! Heres Some More Info

If you are already experienced with Flash and have ScaleForm installed, or only want to spend 30 minutes learning how to do this, follow this shorter series:

Part 1: Making A Menu: Installing ForecourseUI for ScaleForm and UDK — 6 Minutes
Part 2: Making A Menu: Fast: Building the Flash Menu Part 1 — 8 Minutes
Part 3: Making A Menu: Fast: Building the Flash Menu Part 2 — 3 Minutes
Part 4: Making A Menu: Fast: Integration with Unreal (Still Uploading) — 9 Minutes

Link to ForecourseUI Download: http://forecourse.com/udk-development/

Note: For some reason my youtube playlist has things a bit out of order but I re-ordered the videos… I suppose it takes time for it to update that I suppose.

Posted June 7, 2010 by Allar in Unreal

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Thank You Donators!   2 comments

Posted June 3, 2010 by Allar in Site

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Allar’s Dev Diary #8: Scaleform and UDK   7 comments

Posted June 2, 2010 by Allar in Dev Diary, Unreal

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Allar’s Dev Diary #5: Public LAN Port Scanner   3 comments

Yup. Its a quick and dirty LAN port scanner. If you need one binded into UnrealScript, here you go, if not, move along.

With the binded DLL, you can scan your network for any open ports, given the port to hunt for.

If your game server is on port 7777 (which is what I use, you can set this by the ?port=7777 option on your servers command line or in your config files by Port=7777) and you do a lan scan on port 7777, it will find your server and store its IP address in an array of IPs that will also contain any other game servers on port 7777 on your same subnet mask.

Because it essentially is just a port scanner, it doesn’t do anything fancy, and can create false positives if you have another service on the same port responding to udp communication.

Hopefully the included documentation within the code and the video below will be enough for you to use it.

I will be releasing more and more features for it when it becomes more and more refined and awesome.

Download here. If you would like to link to these files, please link to this page and not the files directly.

Allar's Server Browser (229)
Allar's Server Browser - Bare (192)

Posted May 4, 2010 by Allar in Dev Diary, Unreal

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Allar’s Dev Diary #4: Custom Character + Weapon Assets   Leave a comment

Just some custom assets I’ve assembled/created and implemented into my code. They should be replaced with proper artist assets later on but its more of a demonstration of a custom weapon that reloads, animates, plays sound, etc without any ut classes.

Posted May 4, 2010 by Allar in Dev Diary, Unreal

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Allar’s Dev Diary #2: ABUIScene Overview   Leave a comment

Yeah, I rambled a lot. This is probably a waste of time to watch, but its how I’m working with UIScenes (or lack thereof).

Streaming: 1080p 480p

Download: 1080p 480p

Posted April 27, 2010 by Allar in Dev Diary, Unreal

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New Project: Allar’s Dev Diary   Leave a comment

I know I haven’t been able to upload some new UnrealScript tutorials in awhile, and that is because school has flooded me with work and I also have to catch up on a lot of work I need to do for a few team projects (The Hunt and Western Mercs). I also have been working on my book.

While I don’t know how much time a week I can devote to tutorial making, I will be trying to do a short video at least once a week talking about the progress I’ve made on the projects I’m working on in an effort to share my development pipeline experiences week by week and allow me to remember what I did that past week. It might actually be interesting, or really boring. In any case, I hope you tune in a bit some times.

These “Dev Diary” entries will generally be in video form. I am considering hosting these entries on YouTube or a similar video hosting site. We’ll see how that goes.

Well, here goes the first video. Looks like its already unsync’ed, and stuff, great. I’ll be uploading my videos from now on instead of doing direct webcam recordings.

Posted April 27, 2010 by Allar in Dev Diary, Unreal

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