Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!
Archive for the ‘art’ Tag
The Hunt – Hole 1 Preview by An-Tim Nguyen 1 comment
The Hunt – TV Interview 3 comments
Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.
Creating A Muzzle Flash Particle System 1 comment
Video Version
Subject: Creating A Muzzle Flash Particle System
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: Creating a generic muzzle flash to use with our weapons. The end result here looks pretty bad, but it works. Hey, I’m a programmer, not an artist.
If you already know how to create your own particle systems, just make a muzzle flash yourself. This tutorial is intended for people completely new to cascade like me and the result works, but is rather ugly. Or, if you are a programmer and have access to a technical artist, have them create your particle systems for you. (That is what I do
)
Download: Low-Res (53MB) Hi-Res (65MB)
Finals Week For Me Leave a comment
This upcoming week is finals week at The Art Institute of Orange County, so tutorial making will be slowed but not it shall not stop.
I was hoping to have a lot more weapon implementation up by today, but thats okay. I have quite some content already done that just needs uploaded and formatted and I’ll get to it when I can, I just have to hammer out a few school projects first.
Also I want to give a big thank you to John Sonedecker over at BlackFoot Studios for the first donation towards my microphone fund. Please check out his site. It is actually pretty awesome. He will be the first to be listed on People Who Are Awesome.