Archive for the ‘dynamic’ Tag
Video Version
Subject: HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: Drawing our different HUD passes so that they stack on top of each other, along with making our health and ammo bars fill up or deplete based on current health and ammo.
Streaming: 720×480 1920×1080
Download: Low-Res (172MB) Hi-Res (232MB)
Written Version
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Video Version
Subject: HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD
Skill Level: Intermediate
Run-Time: 25 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.
Streaming: 720×480 1920×1080
Download: Low-Res (73MB) Hi-Res (100MB)
Written Version
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Video Version
Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.
Streaming: 720×480 1920×1080
Download: Low-Res (75MB) Hi-Res (100MB)
Written Version
Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.
Read the rest of this entry »