Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!
Archive for the ‘environment’ Tag
The Hunt – Hole 1 Preview by An-Tim Nguyen 1 comment
Setting up a Notepad++ Environment 21 comments
This is a short write-up on how to get Notepad++ to work with your game, which basically only means setting up Unreal Script highlighting.
Setting Up An nFringe Environment for Epic’s UDK 19 comments
This tutorial shows you how to set up Pixel Mine’s nFringe plug-in for Visual Studio 2008 to work correctly with Epic’s UDK.