Archive for the ‘fix’ Tag

Fixing The Loading Movie For Multiplayer Clients   Leave a comment

Video Version

Subject: Fixing The Loading Movie For Multiplayer Clients
Skill Level: Beginner
Run-Time: 21 minutes
Author: Michael Allar
Notes: When you host a mutliplayer game with the current code, clients will join but they will get stuck at a loading screen endlessly. This fixes that. Also introduces GameReplicationInfo.

Streaming:     720×480 1920×1080

Download:     Low-Res (70MB) Hi-Res (95MB)

Written Version

Subject: HTWeapon: Part 3 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Author: Michael Allar
Notes: When you host a mutliplayer game with the current code, clients will join but they will get stuck at a loading screen endlessly. This fixes that. Also introduces GameReplicationInfo.

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Posted March 26, 2010 by Allar in Unreal

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HTHUD: Part 1 – Update: Fix Chat Messages   1 comment

I’ve stumbled across something I forgot to include in HTHUD: Part 1, and that is two lines of code that display our console and chat messages.

It directly fixes PrintScreenDebug() if you are using that function.

HTHUD

function DrawGameHud()
{
DisplayLocalMessages();
DisplayConsoleMessages();
DrawLivingHud();
}
You can go here to watch a video explaining this update and why its necessary.

Posted March 25, 2010 by Allar in Unreal

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