Archive for the ‘HTHUD’ Tag

HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars   9 comments

Video Version

Subject: HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: Drawing our different HUD passes so that they stack on top of each other, along with making our health and ammo bars fill up or deplete based on current health and ammo.

Streaming:     720×480 1920×1080

Download:     Low-Res (172MB) Hi-Res (232MB)

Written Version

Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.

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Posted March 29, 2010 by Allar in Unreal

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HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD   1 comment

Video Version

Subject: HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD
Skill Level: Intermediate
Run-Time: 25 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.

Streaming:     720×480 1920×1080

Download:     Low-Res (73MB) Hi-Res (100MB)

Written Version

Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.

Posted March 29, 2010 by Allar in Unreal

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HTHUD: Part 3 – DisplayHealth()   3 comments

Video Version

Subject: HTHUD: Part 3 – DisplayHealth()
Skill Level: Beginner
Run-Time: 22 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.

Streaming:     720×480 1920×1080

Download:     Low-Res (73MB) Hi-Res (100MB)

Written Version

Subject: HTHUD: Part 3 – DisplayHealth()
Skill Level: Beginner
Author: Michael Allar
Notes: Displaying our current health to the screen. Read the rest of this entry »

Posted March 27, 2010 by Allar in Unreal

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HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text   Leave a comment

Video Version

Subject: HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text
Skill Level: Beginner
Run-Time: 35 Minutes
Author: Michael Allar
Notes: Moving our ammo HUD texture over to the right side of the screen and offsetting our text to rest to the left of it, right aligned against our image. The text will also become resolution scaled so that it looks the same at any resolution. We also add functionality to scale all of our hud text.

Streaming:     720×480 1920×1080

Download:     Low-Res (88MB) Hi-Res (124MB)

Written Version

Subject: HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text
Skill Level: Beginner
Author: Michael Allar
Notes: Moving our ammo HUD texture over to the right side of the screen and offsetting our text to rest to the left of it, right aligned against our image. The text will also become resolution scaled so that it looks the same at any resolution. We also add functionality to scale all of our hud text.

Read the rest of this entry »

Posted March 27, 2010 by Allar in Unreal

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HTHUD: Part 1 – Update: Fix Chat Messages   1 comment

I’ve stumbled across something I forgot to include in HTHUD: Part 1, and that is two lines of code that display our console and chat messages.

It directly fixes PrintScreenDebug() if you are using that function.

HTHUD

function DrawGameHud()
{
DisplayLocalMessages();
DisplayConsoleMessages();
DrawLivingHud();
}
You can go here to watch a video explaining this update and why its necessary.

Posted March 25, 2010 by Allar in Unreal

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HTHUD: Part 2 – Learning To Use Configuration Files   5 comments

Video Version

Subject: HTHUD: Part 2 – Learning To Use Configuration Files
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Creating variables in our HTHUD class that are assignable through our .ini configuration files so our end-users can tweak our game settings to their liking.

Streaming:     720×480 1920×1080

Download:     Low-Res (75MB) Hi-Res (115MB)

Written Version

Subject: HTHUD: Part 2 – Learning To Use Configuration Files
Skill Level: Beginner
Author: Michael Allar
Notes: Creating variables in our HTHUD class that are assignable through our .ini configuration files so our end-users can tweak our game settings to their liking.

Sorry about the indentation, it seems like my indentation will not survive copy paste… I will go back and fix the indentation later.

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Posted March 18, 2010 by Allar in Unreal

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HTHUD: Part 1 – Building The Base Class + Displaying Ammo   10 comments

Video Version

Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

Streaming:     720×480 1920×1080

Download:     Low-Res (236MB) Hi-Res (337MB)

Video Update 3/25/2010

Run-Time: 2 Minutes
Notes: Fixes chat messages not displaying.

Streaming:     720×480

Download:     Low-Res (7MB)

Written Version

Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: I will create a written tutorial soon.

Read the rest of this entry »

Posted March 10, 2010 by Allar in Unreal

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