Archive for the ‘lighting’ Tag

The Hunt – Hole 1 Preview by An-Tim Nguyen   1 comment

Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!

Posted August 11, 2010 by Allar in The Hunt, Unreal

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Fixing Character Lighting   5 comments

Video Version

Subject: Fixing Character Lighting
Skill Level: Beginner
Run-Time: 5 Minutes
Author: Michael Allar
Notes: If your character is pitch black no matter what you do, this is the fix.

Streaming:     720×480 1920×1080

Download:     Low-Res (18MB) Hi-Res (23MB)

Written Version

Subject: Fixing Character Lighting
Skill Level: Beginner
Author: Michael Allar
Notes: If your character is pitch black no matter what you do, this is the fix.

Read the rest of this entry »

Posted April 1, 2010 by Allar in Unreal

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HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light   1 comment

Video Version

Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.

Streaming:     720×480 1920×1080

Download:     Low-Res (75MB) Hi-Res (100MB)

Written Version

Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.

Read the rest of this entry »

Posted March 25, 2010 by Allar in Unreal

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