Archive for the ‘render’ Tag

Material and Lighting Final – 3 Weeks Before Due   Leave a comment

So, I started work on my Final for my class Material and Lighting. The assignment is to create a Traditional Japanese Interior. Yeah. The textures I’ve used here are temporary just to get a concept in my head visualized, and will be overhauled and stuff. I’m envisioning blood. Anyways, not much else to say, here we go:

Posted September 3, 2009 by Allar in 3D Stuff

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Material and Lighting: Midterm Complete   Leave a comment

Okay… so… yeah there is lots of stuff I can fix with it; but I am really content with it as is and I believe it is well more than enough for the midterm for Material and Lighting.

So if you haven’t read my previous post, I used a 20-hour-free render farm @ http://www.renderrocket.com to render this in less than a half hour. It took 14.7 hours of processing time.

I managed to resend my project through the farm, and it still had some discolored stripe issues; but I realized that I can requeue those strips before the project is done and that generally solves the problem. Render Rocket is sooo user friendly, its an incredible service.

So, no more talk, here is my render!

FULL SIZE RENDER! CLICK HERE TO BE ABLE TO SEE THE DETAILS IN EVERYTHING! (4MB JPG)

Small preview of the full render. Click to enlarge preview. To see the full thing, click the links posted above.

Small preview of the full render. Click to enlarge preview. To see the full thing, click the links posted above.

Posted August 12, 2009 by Allar in 3D Stuff

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PropertyGrid Awesomeness   Leave a comment

So I’ve learned some more about Class Attributes, before I was just using [Serialization()] but in order to customize the way the WinForm PropertyGrid control works, there are some nifty attributes you can tie your code to.

Can now change how the texture previews are rendered through the use of a property grid. Not much of a feat, but, I’m proud of it.

Texture Render Previewpreeleet

Posted July 26, 2009 by Allar in Forecourse, XNA

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