Archive for the ‘texture’ Tag

HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD   1 comment

Video Version

Subject: HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD
Skill Level: Intermediate
Run-Time: 25 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.

Streaming:     720×480 1920×1080

Download:     Low-Res (73MB) Hi-Res (100MB)

Written Version

Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.

Posted March 29, 2010 by Allar in Unreal

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HTWeapon: Part 2 – DrawWeaponCrosshair()   12 comments

Important: I didn’t notice this until after I posted this but my stuttering is pretty bad in this video. Just a heads up. I will re-do this in the future.

Video Version

Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.

Streaming:     720×480 1920×1080

Download:     Low-Res (111MB) Hi-Res (160MB)

Written Version

Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.

Read the rest of this entry »

Posted March 19, 2010 by Allar in Unreal

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Material and Lighting Final – 3 Weeks Before Due   Leave a comment

So, I started work on my Final for my class Material and Lighting. The assignment is to create a Traditional Japanese Interior. Yeah. The textures I’ve used here are temporary just to get a concept in my head visualized, and will be overhauled and stuff. I’m envisioning blood. Anyways, not much else to say, here we go:

Posted September 3, 2009 by Allar in 3D Stuff

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PropertyGrid Awesomeness   Leave a comment

So I’ve learned some more about Class Attributes, before I was just using [Serialization()] but in order to customize the way the WinForm PropertyGrid control works, there are some nifty attributes you can tie your code to.

Can now change how the texture previews are rendered through the use of a property grid. Not much of a feat, but, I’m proud of it.

Texture Render Previewpreeleet

Posted July 26, 2009 by Allar in Forecourse, XNA

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