Archive for the ‘udk’ Tag

Allar’s Dev Diary #9: Allar’s Head + FaceFX   2 comments

Created a 3d model of my head with FaceGen
Adrian Rodriguez rigged it and did some fancy FaceFX graph stuff.
Nicolas Ziegler lent his voice.
I imported .wav files, edited their animation graphs, shoved it all in mattinee.

This is the result.

Posted August 29, 2010 by Allar in Dev Diary, Unreal

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The Hunt – Hole 1 Preview by An-Tim Nguyen   1 comment

Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!

Posted August 11, 2010 by Allar in The Hunt, Unreal

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The Hunt – TV Interview   3 comments

Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.

Posted July 24, 2010 by Allar in Dev Diary, Site, The Hunt, Unreal

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Thank You Donators!   2 comments

Posted June 3, 2010 by Allar in Site

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Allar’s Dev Diary #8: Scaleform and UDK   7 comments

Posted June 2, 2010 by Allar in Dev Diary, Unreal

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HTWeapon: Part 2 – DrawWeaponCrosshair()   12 comments

Important: I didn’t notice this until after I posted this but my stuttering is pretty bad in this video. Just a heads up. I will re-do this in the future.

Video Version

Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.

Streaming:     720×480 1920×1080

Download:     Low-Res (111MB) Hi-Res (160MB)

Written Version

Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.

Read the rest of this entry »

Posted March 19, 2010 by Allar in Unreal

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Migrating From February to March   4 comments

Video Version

Subject: Migrating From February to March
Skill Level: Beginner
Run-Time: 30 Minutes
Author: Michael Allar
Notes: Migrating our code base from Feb. to March.

Streaming:     720×480 1920×1080

Download:     Low-Res (117MB) Hi-Res (167MB)

Written Version

Subject: Migrating From February to March
Skill Level: Beginner
Author: Michael Allar
Notes: Migrating our code base from Feb. to March.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: I will create a written tutorial soon.

Read the rest of this entry »

Posted March 16, 2010 by Allar in Unreal

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HTHUD: Part 1 – Building The Base Class + Displaying Ammo   10 comments

Video Version

Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

Streaming:     720×480 1920×1080

Download:     Low-Res (236MB) Hi-Res (337MB)

Video Update 3/25/2010

Run-Time: 2 Minutes
Notes: Fixes chat messages not displaying.

Streaming:     720×480

Download:     Low-Res (7MB)

Written Version

Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: I will create a written tutorial soon.

Read the rest of this entry »

Posted March 10, 2010 by Allar in Unreal

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HTWeapon: Part 1 – Adding Ammo   46 comments

Video Version

Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.

Streaming:     720×480 1920×1080

Download:     Low-Res (66MB) Hi-Res (200MB)

Written Version

Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D:

Read the rest of this entry »

Posted March 9, 2010 by Allar in Unreal

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Beginning Your Game Part 4   15 comments

Video Version

Subject: Beginning Your Game Part 4
Skill Level: Beginner
Run-Time: 54 Minutes
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon

Streaming:     720×480 1920×1080

Download:     Low-Res (32MB) Hi-Res (200MB)

Written Version

Subject: Beginning Your Game Part 4
Skill Level: Beginner
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon

See the video for an in-depth explanation.

Read the rest of this entry »

Posted March 9, 2010 by Allar in Unreal

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