If you would like to see your tutorial here, view this post!
Material Based
ScaleForm!
You can view the final result of this series here.
There are two sets of videos depending on your skill with flash, if you are new to flash check out this series:
Part 1: Making a Menu: Setting Up ScaleForm for Flash
Part 2: Making a Menu: Installing ForecourseUI for ScaleForm and UDK
Part 3: Making a Menu: Scaleform + Forecourse UI Components Part 1
Part 4: Making a Menu: Scaleform + Forecourse UI Components Part 2
Part 5: Making a Menu: Adding Button Functionality
Part 6: Making a Menu: Adding Button Functionality Part 2
Part 7: Making a Menu: Basic Kismet Integration
Part 8: Making a Menu: FSCommands + Animating the Camera
Part 9: Making a Menu: Kismet + ForecourseUI Camera Helper
Part 10: Making a Menu: Adding a Cursor
Part 11: Making a Menu: Finished! Heres Some More Info
If you are already experienced with Flash and have ScaleForm installed, or only want to spend 30 minutes learning how to do this, follow this shorter series:
Part 1: Making A Menu: Installing ForecourseUI for ScaleForm and UDK — 6 Minutes
Part 2: Making A Menu: Fast: Building the Flash Menu Part 1 — 8 Minutes
Part 3: Making A Menu: Fast: Building the Flash Menu Part 2 — 3 Minutes
Part 4: Making A Menu: Fast: Integration with Unreal (Still Uploading) — 9 Minutes
Link to ForecourseUI Download: http://forecourse.com/udk-development/
Note: For some reason my youtube playlist has things a bit out of order but I re-ordered the videos… I suppose it takes time for it to update that I suppose.
UnrealScript!
- The below in the section for a year old, keep that in mind
- Setting up a Notepad++ environment
- Setting up a WOTgreal environment
- Setting up UnCodeX
- Beginning Your Game Part 1
- Beginning Your Game Part 2
- Beginning Your Game Part 3
- Beginning Your Game Part 4
- HTWeapon: Part 1 – Adding Ammo
- HTHUD: Part 1 – Building The Base Class + Displaying Ammo
- Migrating From February to March
- HTHUD: Part 2 – Learning To Use Configuration Files
- HTHUD: Part 1.5 – Fix Chat Messages (If your’s arent working)
- HTWeapon: Part 2 – DrawWeaponCrosshair()
- HTWeapon: Part 3 – Creating A Muzzle Flash
- HTWeapon: Part 4 – Creating A Dynamic Muzzle Flash Light
- Fixing The Loading Movie For Multiplayer Clients
- HTWeapon: Part 5 – Dealing Damage
- HTHUD: Part 3 – Adding A Bit More Functionality
- Creating a Third Person Camera
- Fixing Character Lighting
- Hiding First Person Mesh In Third Person
Content Creation
Modeling an M16 – (Programmer Style!)
A.k.a. I Am Not An Artist But I Need Assets To Work With!
Really very nice tutorial keep on
Great stuff dude, keep it up!
just come here to say thank you!
thanks so much!
ur videos help me so much!
keep it up!
Just wanted to say that you rules. Keep up the good work.
great job….
Really very nice…and help me alooooot
Can u put a Tutorial about how to insert your own characture with animations in game ??
Maybe in the future, but in the mean time, check out http://forums.epicgames.com/showthread.php?t=7222…
This is just amazing. Thanks a lot Allar!
Thanks guys. Really means a lot.
;]
thx alot man …. great tutorials…
but I'm lost in (Beginning Your Game Part 3)
in (Beginning Your Game Part 2)
we create 3 Classes
why in (Beginning Your Game Part 3) we delete them…and create another 3 Classes..
Sorry… The project I'm working on required us to derive from non-UT classes instead of UT classes.
We aren't creating 3 new classes, but we are changing what they extend and adding some things that we need.
In the next few days I will be re-creating Parts 1,2 and 3.
NP.. ^_^
Man..my project(first person shouter)
and I depending on your tutorials ^_^
so what can I do about (Beginning Your Game1,2,3,4)
You still should be able to get Part 3 working… however I will right now go through parts 1, 2, and 3, and post a .zip with the source code you should have at the end of part 3.
Hi Allar,
I'm an absolute beginner in UDK, I didn't know where to start learning. I found your tutorials, I'm following them and they helped a lot already, thanks so much! Keep it up
thx aloooooot
((however I will right now go through parts 1, 2, and 3, and post a .zip with the source code you should have at the end of part 3.))
waiting ^_^
—-
I'm not a programmer…
just silly question: those Classes(UDKPlayerController, and UDKPawn.)
I didn't found them??
Thanks Matie.
Jorge, be patient dawg. I have to do other things too
.
UDKPlayerController and UDKPawn are in the March build of UDK. However its easier to follow these beginning tutorials with the feb build because I made them before the March build was released. Later on in the series there is a tutorial on how to migrate to March from Feb. I will be posting a .zip for both Feb and March builds.
Also, if you are having trouble copy pasting, if you hover your mouse over the code, in the top right of the code box there is a View Source button. Clicking that will give you a copy+paste friendly version of the code.
Wow, I screwed up big time on Part 3. Check out part 3 now, and you'll see that page has been butchered. Follow whats on there, and then please report back if you got it working.
I noticed that problem now too…
now Allar U advice us to use March or feb to complete your tutorials
and thanks for all your help….
Yeah.. use March. xD
really U are great man… thanks alot
now I 'm back working on the project…
keep working man
I've just finished watching the third tutorial of yours and i'm so happy that I understand much more about UDK than before. I have to say big thanks for you and for all the work you done here. Thanks!
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thnx alot man…great course..
plz put a tutorial tell us how we custom character and animation
Hi
I have strange problem, after full recompile at the end of "beginning your game part2" Unreal fronted gives me two errors:
C:UDKUDK-2010-03DevelopmentSrcUDKGameClassesHTPawn.uc(10) : Error, Unexpected 'notplaceable'
and
C:UDKUDK-2010-03DevelopmentSrcUDKGameClassesHTPlayerController.uc(10) : Error, Unexpected 'config'
I dont know why.
What are the first few lines of your code in both classes?
That was stupid mistake sorry that i was bothering You about that. I accidentally add semi-colon at the end of each first line both classes. Thx for help. But now i get warning about importing 'DefaultMapPrefixes'.
C:UDKUDK-2010-03DevelopmentSrcUDKGameClassesUDKGame.uc(15) : Warning, Import failed for 'DefaultMapPrefixes': property is config (Check to see if the property is listed in the DefaultProperties. It should only be listed in the specific .ini/.int file)
Maybe it is caused my march UDK release which i am using.
I have the same problem with April UDK release.
Warning, Import failed for ‘DefaultMapPrefixes’: property is config.
Anyone helps?
i get error on config too!! can i fix?
Hey dude, I really like the tutorials but where do I get the resources themselves? Lol I'm not an artist but I would really like to compile the code and mess around with it..
Play Video Comment
Nice series, but how do you open up all those files to see the coding in them, I don't have any programs that will open them, and I can't find any on the interenet that will actually open them, what are you using and where can I get it?
Start at the beginning and work your way through.
Tutorial 3 (http://forecourse.com/?p=167) covers setting up your environment and which programs you can use.
Thanks, I wanted to see what was in the files like him and thought he would say what you need in the first one, thanks.
Can I request a tutorial on the custom UIScene?
I'm doing your tutorial right now, hopefully it will work.
I'm not going to be doing too much about UIScenes because they are being phased out in favor of ScaleForm's flash implementations.
I deleted and finish copying the file.
Why it is fly through?
How to set the Pawn?
Follow the tutorials :p
Now I'm installing the Visual Studio, is it OK with Visual Studio 2010?
I tried to compile the game to get the .exe , why is it not working? I used the emptyroom.udk for the maps.
it says
"[COMMANDLET 'UnSetup.exe /GameSetup' FAILED] April 25, 12:55 PM
System.ComponentModel.Win32Exception: The directory name is invalid
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at UnrealFrontend.Commandlet.Start(CommandletCategory Category, CommandletAction Action, String CmdLine, String CWD, Boolean bCreateNoWindow)
at UnrealFrontend.UnrealFrontendWindow.StartCommandlet(CommandletCategory Category, CommandletAction Action, String ExecutablePath, Object UserData)"
I did 1-5 tutorial, but I still got the exit from UTGame
the links is the image,
http://img685.imageshack.us/img685/5251/exitui.jp…
do you know how to change that?
In UTGame there is a property called MidGameMenuTemplate=UTUIScene_MidGameMenu'UI_InGameHud.Menus.MidGameMenu'. Change that with your own UIScene and it should replace that. I think.
I could not find it, where is it?
I tried to search on UTGame.ini but no properties like that.
sorry2, I found it inside UTGame.uc
If I just delete the line,what will happen?
It works, thanks a lot.
Now I cannot press Esc, but it is not a big problem.
Yeah,,
But there is another thing, If I press F1, still got the UIScene shows the Kill and the death, how to disable that?
Thank you again for your help.
http://img718.imageshack.us/img718/3713/49058990….
that is the image.
hopefully this one is the last UT UIScene inside my application.
thanx you boy, i'm wait next your tutorial about UnrealScript
I had applied all..
it was a great tuts from awesome man..
but I have one question:
I had imported my chara and anims but when i play the game my character is sliding like your chara in Dealing Damage tutorial ?? why??what should I do??
U really helped me. Especially with how it works.
Thx man!
Simply awesome!
I've just took a superficial look at all those tuts and I think they will be really very helpful!
Thanks !!
Can you help? I want to change my default charater to iron gaurd how do i do it? please help
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Hi Allar, I just want to say that I really appreciate the work that has gone into these tutorials. It has really given me a greater understanding of how to use UnrealScript. As soon as I get some pennies in my pocket and get my games webiste up i'll join those awesome people that donated for you to get your new microphone!
I tried to follow the step in the scaleform tutorial but the folder that you provide didn't have Scaleform Gfx.
Its included in the May build of UDK.
Hey Allar,
Great tutorial – got it fully working. I have a question in regards to Scaleform in general:
How big (in file size) can I make my SWF for the main menu, character select, and HUD elements before I start really pushing the limit?
I assume you probably don't know exact numbers but I was wondering if your previous experience with those elements might have run into limits or long load times due to big SWFs. Just trying to cut down my dev time
Also – how big is the SWF that you're showcasing for The Hunt?
Thanks!
Hmmm, thats an excellent question.
I have my SWF open on level start that way any delay can be attributed to just… the game loading. I haven't done much HUD stuff, but I plan to have all my HUD stuff as one .SWF that I will load client-side when the game starts and just toggle elements on or off through code, keeping all the loading at the beginning of the game before it matters.
As for the dev process, avoid custom fonts. Custom fonts slows down publishing, importing, and loading drastically when compared with standard fonts due to font embedding. However some custom fonts embed faster than others, you will need to perform some experimentation to find this out.
The scaleform components shipped with the May build use a font family called Slate Mobile, and my CS4/CS5 has a huge delay as it cries when looking for this font that I do not have; however my friend who doesn't have the font either has his flash running just fine on these font lookup failures. I went ahead and changed all the components to use Arial instead of Slate Mobile to fix this which sped up my dev time pretty quickly.
As for The Hunt, last time I checked it was 2MB; which could probably be reduced a bit more.
My first iteration of that menu was done without any external actionscript code (because I had no idea how to work within actionscript and thought it would be easier). That lead to some nasty workarounds and a total size of 8MB for the same result. The 1-2KB of files that meekly make up "ForecourseUI" help cut down a lot on those nasty workarounds (my reason for creating it) to keep the file size small and the code running a bit smoother. The biggest thing is you want to keep the assets in your library as few as possible, if you have to clone movieclips to change only some very basic functionality (for my first iteration, every menu was its own movie clip and then some), thats when you need to figure out how to make an actionscript class so that you only have to rely on one movieclip symbol instead. The number of instances of a movieclip doesn't matter too much, its just the number of different movieclips you have in your library.
I attempted to animate text today by breaking apart the names into letters using a custom embedded font.
10 letters with 150 keyframes translated to a 3.5 meg swf file.
Total swf size for my character select screen was estimated to be about 25 megs.
I had a vision. Then it was ruined by my sincere lack of flash knowledge. I guess the world won't get to see my sweet animated text this time.
Hmmm. If you can find a way to animate it with actionscript / tweens you'd save a lot in file size.
Breaking apart text into symbols is what destroys the filesize.
There's really no way around it unless….
I could animate the text in a different program and import it as a movie…I wouldn't even need to embed the font. I wonder how that will act when it only displays as mouse over and mouse click on a seperate button…
I'll see if that works.
Hey there,
I'm getting an error here. I went out and bought Adobe Flash CS5 Professional (Not Wallet Friendly Program mind you. I can see why you would have pause buying it yourself.)
So I started following your tutorials step by sep, and about where you have us writing our first bit of Actionscript for the Main Menu. I get this error when I try and test my work.
http://i3.photobucket.com/albums/y65/NinjaKrow/Fl…
This is frustrating the heck out of me. Gone Back and tried it again. Still no joy. whats up with this?
Thanks in advance, and thanks for all your tutorials on other subjects as well. they are helping me greatly…
Oh and the font you use is not a standard font I guess… Because I don't have it on my system…
Is your instance of the DynamincMenuHolder named DMHolder_mc ? (Click on your menu holder, go to your properties tab, and on the top right there is a box where you should type in DMHolder_mc)
Yes… DMHolder_mc is what it called… also MainMenu_mc and Settings_mc…
It does complain that I don't have the font you used. and it didn't let me really do anything to correct this.
I even tried to rebuild this again just like you showed. Even when you quickly blasted though a few things at breakneck speeds.
(I understand you have time limits on YouTube just a minor issue)
I had hoped that it was just me forgetting something. It's not, despite how I wish it was.
I'm hung up on this error right now. not really sure what to do about it.
I hope you can figure it out…
If you right click your DynamicMenuHolder and click Component Definition/Properties….
what is listed in the "class" box?
I had this exact issue for a couple hours one night when working on the tutorial series. You need to look through your code step by step as there is probably a capital letter (or lowercase letter) where the opposite should be.
I can't remember my exact fix (because I had to fix a lot of errors at once) but I'm positive it was resolved after either changing case on some keyword or removing the space from between keywords (like Main Menu -> MainMenu).
Triple check your code (letter by letter!) to make sure it matches Allar's.
That too.
Also, a friend of mine was having this same exact problem. Its the same problem that others were having, except they gave me their compiler errors and not their scaleform debug text… so it was easier to solve. Now that I know the two are related..
With that issue, please review parts 1 and 2 about installing. You probably did this right the first time, however it seems like CS4 and CS5 does not like to save those "ActionScript 2.0" settings for whatever reason.
WTK! Grrrr….
http://www.youtube.com/watch?v=Iy3eAGgOvCk
Okay then… =) new problem…
Enable your Capture Input property on the Open GFx Movie action.
Nope Still no joy…
Just skyped my little brother… It works for him first try… WTK!…
Huh… So I went to my brother's house, he using the April build. We tried it on his and the same deal as I am getting. We can lock down movement from the player. We can lock out firing the weapon, but we can seem to hid the linkgun anything like that.
I think there is something very wrong here. We downloaded the May build, mine was downloaded just week or two ago, he was this morning only a few hours ago.
We've been racking our brains trying to figure this out.
We run pretty much identical machines. He bought him machine from a local Brick and Mortal assembled to my machines parts list, and I built my own from part.
I'm almost wondering if my machine has something to do with it. God I hope not.
Anyone else have any good ideas?
okay, Looks like it a hack fix, But I have gotten an answer at the epicgames's forums… Instead of a "Level Loaded" event, I used a player spawned. I also had to go into world properties, and make the player have no default inventory.
I still drop into the scene and get that nasty spawn noise, both of which I hate with a passion.
But it kinda works… now I'm going to try and load in the menu and see if I can capture the Inputs and use it to navigate the Main Menu…
Im having a little bite of trouble when Im launch my game in the frontend. Im getting this error in my log that saids
Warning: Warning, The Outer object (Package GFxUTHud.Map) for 'GFxUTHud.map.jpg' couldn't be loaded [while loading package GFxUTHud]: Invalid linker index [couldn't load Package GFxUTHud.Map]?
[0009.84] Warning: Warning, Failed to load 'SwfMovie GFxUTHud.Map.jpg': Failed to find object 'SwfMovie GFxUTHud.Map.jpg'
Meant to say bit not bite in that last comment. my bad
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There's a ton of tutorials out there for AS3.0, but I can't seem to find many for AS2.0. Do you know of any that are helpful?
I come from a Java programming background, so OOP isn't new to me. Most of the stuff in AS2.0 is super self-explanatory but I'm trying to find ways to expedite this learning process.
Side note from my previous comments about flash size…I now have the same animations down to 200kb from 3.6 megs. I keep making improvements and I'm hoping to eventually get it down under 10kb. I'm working on the Options menu right now though, and it's got a lot of complicated junk (like dropdown menus, a brightness slider, video/audio settings, etc.) so that's why I'm wishing I knew more AS so I could just streamline the stuff.
Hello, first time Unreal Scripter here
Anyway, I need a bit of help. I've gone over part one and two of the UnrealScript 'Make a gamemode' tutorial a few times and I'm continuously having the same few problems.
Firstly, there's a lot of code and things that simply aren't showing up in my defaultproperties – things like the prefix recognizer and such – and also the fact that my version of the UDK came fully packaged with a class already called 'UDKGame'. Not wishing to overwrite anything important, I named it as something else, but now a few problems have turned up. The map and gamemode run perfectly, but the character doesn't appear to spawn – they're just stuck in a permament, weaponless noclip. I'm also unable to open any kind of in-game menu and it only closes with the help of ctrl-alt-delete.
This might just be a beginner's mistake, but should also point out that I'm using the standalone version of the UDK only released by Epic recently – so it only comes with a demo of UT3. Has anyone else had this problem?
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Great tuts. Keep up the good work.
Hello!
I'm new to the world of UDK, with a slight bit of knowledge of mapping for Source games and UT3. Great tutorials so far! Awesome job! Just hope you can get part 3 for the M16 import done to get the gun used in FP and TP views soon! Really looking forward to it!
Again, great tutorials! Keep 'em up!
Kieran
Wow those are useful tutorials! Thanks a lot!
pretty good tuts considering how often the betas get outdated, can you please update the scripts to functioning versions whenever possible.
also a zip with the entire up-to-date project would be fantastic, as it would make following dated videos that much easier.
a few bugs:
UDKGame class alreaddy exists:
i went through and renamed everything to UDKGameB, fixed that problem
AmmoCount alreaddy defined in UDKWeapon:
???
class missing from sub/object definition (line 22):
[HTWP_M16.uc]
21-// Pickup staticmesh
22-Begin Object Class=ObjectClass Name=PickupMesh
23-SkeletalMesh=SkeletalMesh'Brae_M16.SkeletalMesh.SK_WP_M16_3P'
24-End Objetc
any help with these would be greatly appreciated.
Keep up the good work <3
Thanks for the tutorials, very helpful. I have a problem during part 3 of the unrealscript tutorial series. When I try to launch the game through the frontend I am playing as a free floating spectator cam.
I set my map in the defaultgame.ini file and made sure to put the prefix in front of my map.
In the editor I went to worldinfo in my map properties and changed the PIE to huntgame.uc and play in editor allowed me to be a pawn without a weapon.
Is there something missing that wont allow me to have a pawn through launching the game through the editor?
I am using udk 2010-07 the july version.
Hi.
Firstly, I think these tutorials of yours are great. Complex enough to understand the UE3, yet simple enough that anyone can learn. Awesome.
Secondly, I've run into a problem… I'm using a fresh 2010-08 version. It seems that the directory system has changed because when I use UnCodeX to open the gameinfo class for creating a new game, as per your tutorial, there are a few extra classes. I finally get to the UTGame class, but there is no option to create a subclass.
Help would be greatly appreciated.
UnCodeEx wont just right click the class name and click create subclass?
No, the option is there, but its totally grayed out.
Are you in the class tree and not the package tree?
If so, I've never seen that before :0
Ok…nevermind, its probably something to do with the version.
But thanks anyway.
Hey man love your tutorials man I think there awesome! I'm having a problem right now. When I click on the back button in the setting menu the camera will not pan back to the main menu.
Is your Back button calling fscommand("MainMenu") ?
Do you have a main menu kismet event?
Is it plugged into the menu 1 (or whatever menu) that represents the main menu in the camera helper?
Is your Settings matinee on complete/reverse tied back to the camera helper? also, make sure the settings matinee doesn't loop and that its duration is only as long as the actual camera movement.
The back button is showing the flowing code:
//Generic
case "Back" :
fscommand("MainMenu");
DMHolder_mc.SwitchToMenu("MainMenu");
break;
I have my main menu Kismet event it's plugged into menu one.
My settings matinee is tided into the complete and/reverse of the camera helper.
I think there might be something wrong with my back button code.
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Hi, can you please post your assets? I can see that you are using HTCaiDu.mesh.SK_CH_CaiDu and lot more. For beginners (like me) it will be hard to replace all of your assets…hope that you can post it here for free/just for learning purpose.
That asset is now being used in a game.
Just replace those references with a reference to a skeletal mesh that comes with udk, i.e. Cathode. in your content browser, just filter skeletal meshes, pick one, right click, copy full name to clipboard, and paste over the cai du reference.
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Your Tutorial on setting up the unreal script to load your own game would great and logical if you hadn't named both your package class with the same name as your game info class,,,
By doing this its almost impossible for somebody to follow along with the tutorial without making many errors.
I have my own game loading using the first tutorial because that wasn't too difficult but as soon as I start writing in the new script I am unsure of what goes where in terms of the game info class and package name.
I used different names for both which would be the logical thing to do if you are trying to make beginers understand the fundamentals!…
So when I get to the part of scripting the game info class/pawn/player controller I'm getting some errors even though I followed the tutorial to the letter, other than the naming convention
You might notice that that is common practice for a lot of code at a lot of different places. Also, that would only make learning UTGame.UTGame more confusing :0. Heh. If you reference every class with its full name, it isn't that bad. Just something you have to put up with
Edit,
I got it working finally so many thanks for your tutorial and a million appologies for the last post lol…
I was somewhat frustrated…
I had missed out two semicolons…..{"idiot"} I here you mumbling lol..
Keep up the excellent work!
hello Allar first of all your scaleform sections is really good but there is something annoying me i need to do mine not your own animation menu tell us about they way to make our own sight not an automated library i hope you got me at all and thanks for your own lessons
Hi. i Have that problem. In the tutorial number five of "scaleform->making a menu->adding button functionally" after i haved "run" then menu, when i clic on "Test with FxMediaPlayer", if i clic on menu "sttings" nothing happen and i receive the error "Error: CallMethod – 'substr' on invalid object.".
Any idea to resolve that?
Heyo,
None of the Unrealscript tutorials work, Great looking site, I just wish the content would work
Actually I was wrong, chapter 1 tutorials onwards work great
Just the setting up tutorials I am having trouble with, P.s this site is one of the best I have been to in a long time. I always get excited about the new stuff I can learn here
tnx for ur tutorials..
I have a question.. I add a new option. that specify maps that player should choose them.. but I don't no how should I modify actionscript .. untill that it grabs the map that player choosed.. I want to make a Game Mode Choise for a player.. I dono how could I do both of them..:(
pls make a tutorial about it .. I dont see anything in google:(
Tutorial Request: How to make a Scaleform Inventory system?
Keep up the awesone tuts
My problem is just with actionscript that defines that which game mod is selected ?:( pls .. gimme a hint:(
hey there, great work by the way, iv been following your tutoirals and i think its awesome that you share your knolage with us but… i dont know but there might be one missing. the tutoiral that im taking about is the part 3 of making the M16 – implementation. could you let us know what happened or if im just being blind to point it out lol.
thanks
hey there, great work by the way, iv been following your tutorials and i think its awesome that you share your knowledge with us but… i don't know but there might be one missing. the tutorial that i'm taking about is the part 3 of making the M16 – implementation. could you let us know what happened or if i'm just being blind to point it out lol.
thanks
Hii
Recently I got a job on UDK as a trainee programmer. I am in training process. my trainee has given me a GUI task. please explain me how to create starting page and our own menu . explain me about GUI in UDK. I have to create my own game starting page and menu .
Hey Allar, how are you?
I've been trying to follow your Scaleform tutorial and i'm currently trying to change the resolution on one button as you have, all code is exactly the same etc, i've even tested your example file that came with forecourse and i'm getting an error when trying to change the resolution.
'Error: CallMethod – 'substr' on invalid object.'
Do you know why this is?
Thanks,
ZeJudge
Hey Allar,
first of all, sorry but my english is not the best one!
i tried your tutorial, Make your own Menu!
In the part, Making A Menu: Basic Kismet Integration, i still can run! I tryed the thinks that the guys wride at youtube, but it still doesnt work! I also cant find what I coud did wrong! So please answer soon and help me!
Mek
Hey Man,
Thanks for all these tutorials! These are definitely be pure awesome!
Hey Allar
great tutorials, I just used the one about creating a custom menu with Scaleform, really nice.. do you plan on making a tutorial about creating melee weapons on UDK? I was working on one, have de UnrealScript ready and all but I'm having some trouble with the sockets to cause damage.. if you plan on creating a tutorial about that, would be really great.
anyway, thanks again, you rock! (:
First off, great videos! Anyone giving you sh*t can go play games already made for them. But I do have a question…
I wouldn't ask if I wasn't pulling my hair out, trying to figure it out the fix for so long.
I ran through your "Making a Menu" tutorials and everything works great without a hitch, except that when the menus switch from MainMenu to Settings and back again, the camera flips to the player start until the clip is done playing, then switches to the final camera position. Basically, it doesn't follow the camera, only flips to the end/start. I'm using UDK 2011-03 version. Any advice will be great. Thanks
It seems to me that Gfx tutorials are total failure. I don't know about other guys, but I personally hoped to learn how to use flash+gfx to create menus, not how to blindly use some script and component created by another guy. Those tutorials are totally useless for a person, that is not going to use components created by the author of those tutorials. I hope, I can find a reall tutorial somewhere.
Greets from AI Portland. Keep being Awesome.
Hey, thanks. You helped me very much. But I have very specific questions (my project will be hard):
1. How can I make fully first-person view (legs and arms visible)?
2. Can I make a script that will force my game to use player's different skeletal meshes, animations and sounds ?
3. How to be so 'awesome' as You are ? xD
Hello could you tell me how to take data from variables that direction is in another Escript is eh not found a way habblo not sorry for my English translation and thanks
Hey man, Love the tutorials. I do have a question. what is the AS command to kill the menu, as in having exit exit the menu instead of the game?
Thanks either way. love the site.
Hi,
Thanks for these tutorial! ^^
Can we change the course of buttons' translations??
You rock! I just literally spent oh… 5 hours searching (just today, never mind the last 2 weeks of spinning wheels), and searching, and starting and failing on getting a clean single map compiled and setting up a directory structure. Tutorials are either for an old UDK, or UT3's editor, or use nfringe which i don't want to use due to licensing fees later on, … then I came to your site and saw the tutorial list topics and structure and damn near cried. THANK YOU! Looking forward to spending the next 5 hours absorbing your wisdom. (That sounds weird, but, you know what i mean)
Awesome !!!!
THANK YOU THANK YOU
Amazing tutorial.
Thanks for the hard work
How can I make a mobile pawn jump !?? thks.
man, i thought i'd never find good unrealscript tutorials (in english at least), until i came to your site. thx a lot! the video tutorials especially help with the way you explain everything you do so clearly. plz do go on with scripting tutorials whenever u feel like making more. they're big help.
I had that same problem, and I installed it with full options, having installed on minimal previously and it works again. If you havent solved it already.
Thank you for your excellent tutorials. Very well put together and very well explained. AWESOME. I spent hours and hours looking for Scaleform tutorials, and finally found yours. Great. THANK YOU
Any plans on putting together a Scaleform tutorial for custom Inventory? pretty please with sugar on top?
haha…Allar your talking is so nice. I really like the way you talk in tutorials. And by the way……good work my friend. Really helpful tutorials. I would like to request you a tutorial. How to create a UI for multiplayer. I mean not the whole UI. Just one textfield (Direct IP textfield) and two button (Join Game and Host Game). So if the user types ip into the textfield and press "Join Game" he will be connected to the given IP and same for Host Game (Hosts a game).
I have some problem to import the swf: The import window is grayed and i have a message: import failed ….
Bad directory, sorry
Hi there! I found your great tutorials but it seems i can't download FORECOURSE or find it anywhere else. That link is no longer available…I would very much appreciate your help . Thanks a lot !
Problem solved, link has been updated ! thank you again
Hello Allar,
Do you kno anuthing about Spline Actors? If you do, Could you please explain how one can get a character/vehicle to follow a Spline actors Path?
Thanks in advance.
MArco
Sorry, I haven't had the luxury of messing with Spline Actors yet, but when I do I'll be sure to let you know.
hi dude .i need this tutorial but youtube in the my country is a filter please another access method for downloading or respect in torrent.
thanks man.
Hi Allar, I did finished all the setup for your scaleforms tuts. They are really nice. Everything is working smooth, the only thing I notice is that whenever I switch from the Main Menu to Settings and then switch back to Main Menu, there is like a mysterious frame that just "Pop-Up" and suddenly disappear again really fast. Is there something wrong with my camera setup? I was thinking maybe there should be a way of just getting rid of the default camera? I don't know just guessing here. (transitions from one menu to the other is really smooth except from that artifact that pops out like for on sec and then goes).
I believe that is an issue with the camera target being dropped, switched to the pawn, then reassigned to another target. The code is a bit outdated and I’m working on a cleaner solution, but I would look into fiddling with the set camera target logic.
I followed Tutorials 1 and 2 VERY carefully… And did not run into any errors. However "FourcourseUI" does not appear as a menu item under the Kismet Action list. Any items why? I could not download CS5, as only CS5.5 is available. ANd I'm using the latest release of UDK.
BTW…. Assuming can get this FourcourseUI to work (eventually) , can I use it in UDK Mobile?
Many sincere thanks for anyone's help and feedback.
Hi Allar… Trying to ramp up with Scaleform, UDK, atc., and think these tutorials look absolutely awesome. However after walking through #1 and #2 very carefully (twice now), but do not see ForecourUI menu option under Action in Kismet. I did not run into "any" errors in the tutorials (1 & 2), but am using Adobe CS5.5 and latest version of UDK Beta (February 2012). Any ideas? I cannot proceed to Tutorial #3 until I can get this resolved. Happy to donate to the "cause" of this Awesome Blog if I can get through this and make some progress. Many thanks…