Recent Blog Excerpts

Opinion on Epic's Unreal Engine 4 Marketplace: Issues

I want to start by making it very clear that I think the marketplace team is doing great and that Stephanie Markoff has been absolutely fantastic to work with.

On September 3rd, 2014, the UE4 Marketplace was launched. I released my first asset on the marketplace on June 30th, 2015.

A lot of people come to me for advice about selling on the marketplace, as well as my thoughts and opinions on the marketplace. I have heavily experimented with the marketplace as a seller, a buyer, and an overall annoying member of the Unreal community.

I decided to post my general concerns on my blog to hopefully spark some discussion, as well as having a page to link to when someone asks me my thoughts instead of reiterating my opinions.


Updating UE4's Steam SDK

This document serves as a guide for updating the Steam SDK used by Unreal Engine 4. At the time of this writing, Unreal Engine 4 uses version v1.32 which is over a year old. Please note that you should only need to update the Steam SDK if you need newer features of the Steam platform, such as better Steam Controller support.


Enabling UE4's Steam Integration

This is the first step in a series of guides that will show you how to enable the OnlineSubsystemSteam module for your project. It does not cover session creation, session management, app id association, or anything specific to OnlineSubsystemSteam. These steps are the first part in enabling a Steam integration into your Unreal Engine 4 Project whether its Blueprint or C++.