Allar's Blog

Allar's Blog

Should I Use Blueprints or C++?

This is a common question asked when people are new to Unreal Engine. This question is a good way to spark a tired debate. If you aren't able to make this decision for yourself I have created an easy to use guide. This guide is also helpful when you find yourself in one of...

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Populating Perforce With An Unreal Engine Source Build

This document covers how to set up a new Perforce server and populate it with an Unreal Engine source build alongside your projects. This is the most basic setup for 'beginner' Perforce pipelines and does not cover things like streams. Please note that you should only do this if you specifically want to host...

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Opinion on Epic's Unreal Engine 4 Marketplace: Issues

I want to start by making it very clear that I think the marketplace team is doing great and that Stephanie Markoff has been absolutely fantastic to work with. On September 3rd, 2014, the UE4 Marketplace was launched. I released my first asset on the marketplace on June 30th, 2015. A lot of people...

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Updating UE4's Steam SDK

This document serves as a guide for updating the Steam SDK used by Unreal Engine 4. At the time of this writing, Unreal Engine 4 uses version v1.32 which is over a year old. Please note that you should only need to update the Steam SDK if you need newer features of the...

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Enabling UE4's Steam Integration

This is the first step in a series of guides that will show you how to enable the OnlineSubsystemSteam module for your project. It does not cover session creation, session management, app id association, or anything specific to OnlineSubsystemSteam. These steps are the first part in enabling a Steam integration into your Unreal Engine...

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