Allar's Blog

Allar's Blog

Good Things To Know When Living a UE4 Life

Things I often re-iterate to people constantly or things I sometimes forget myself. Align Blueprint Nodes Like A Pro Always have debug symbols installed if using the engine from the Launcher, unless you're never going to ever ask for help regarding a crash. Use a style guide. Be aware that content browser asset filters...

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Building Dedicated Server Target Files

In the middle of setting up a automated build server and I ran into an issue when trying to build dedicated servers for blueprint only projects. I basically needed to be able to auto-generate the *Server.Target.cs file for the project if its missing. I wrote an over engineered and bloated Node.js...

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Custom UE4 UMG "Screen Sizes" Configuration

Written using UE4 4.17 and 4.18 Preview, results my vary. Sometimes its useful to have your game UI work correctly with weird screen sizes that most players will never use. One example of this is if you frequently do multiplayer PIE testing where your client windows might have odd sizes such as...

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UE4 Blueprints From Hell

A tumblr side project of mine that collects bad blueprints from people was just shared on 80.lv of all things, so theres that. Go ahead and submit your terrible blueprints....

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UE4 4.15 to 4.16 ReadOnlyTargetRules Backwards Compatibility

If you're a marketplace plugin maintainer and would like to maintain backward compatibility between 4.16 and 4.15, you've most likely run into the issue of the change of module target files moving to a ReadOnlyTargetRules constructor. Epic has provided an undocumented preprocessor to help govern this change. #if WITH_FORWARDED_MODULE_RULES_...

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