Allar's Blog

Allar's Blog

Updating UE4's Steam SDK

May 24, 2017 Update: Epic's 4.16 version of UE4 has had its Steam SDK upgraded to v1.39. This is still one version short of the latest SDK (v1.40) at the time of this writing but its significantly more recent. They even added SteamController fixes. I'm not sure how relevant the original...

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Enabling UE4's Steam Integration

This is the first step in a series of guides that will show you how to enable the OnlineSubsystemSteam module for your project. It does not cover session creation, session management, app id association, or anything specific to OnlineSubsystemSteam. These steps are the first part in enabling a Steam integration into your Unreal Engine...

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Enabling UE4's Crash Video Recorder

Long time users of Unreal Engine 4 might remember an old feature that used be in the top right of the editor that would allow you to save the last 20 seconds of your editor's activity as an uncompressed .AVI. This recording would also auto-save on crash so that if you ever experienced a...

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Custom UE4 Marketplace Frontend

After finding out accessing UE4 Marketplace data was possible, I made a pretty cool 'custom UE4 Marketplace front end' that mimics the launcher version of the UE4 Marketplace but with some additions I think many people would like such as searching, sorting, and seller YouTube embedding. If you would like to download it and...

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Creating a Custom UE4 Marketplace Frontend Experiment

This weekend I woke up late Saturday night and was working on an unrelated web project. This project was giving me some issues that required some HTTPS debugging using a tool called Fiddler. Fiddler is a great tool for reading HTTPS traffic. During my debugging, I caught glimpse of a UE4 ajax marketplace call...

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