Niche technical nonsense usually regarding Unreal Engine.
New Version There is a completely new version that adds the Engine to Perforce in a completely different and much better way. You can read about it here: http://allars-blog.ghost.io/2017/04/05/populating-perforce-with-an-unreal-engine-source-build/ Video Version Condensed Version If you know how to use Perforce, basically... Make all
I released some unmaintained but stable code that adds some predefined extended UMG widgets to Unreal Engine 4 that support things like dynamic widget creation, beter skinning support, and a few other features discussed in the way too long video shown above. Source for this has also been released on