Allar's Blog

Allar's Blog

Populating Perforce With An Unreal Engine Source Build

This document covers how to set up a new Perforce server and populate it with an Unreal Engine source build alongside your projects. This is the most basic setup for 'beginner' Perforce pipelines and does not cover things like streams. Please note that you should only do this if you specifically want to host...

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Opinion on Epic's Unreal Engine 4 Marketplace: Issues

I want to start by making it very clear that I think the marketplace team is doing great and that Stephanie Markoff has been absolutely fantastic to work with. On September 3rd, 2014, the UE4 Marketplace was launched. I released my first asset on the marketplace on June 30th, 2015. A lot of people...

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Updating UE4's Steam SDK

May 24, 2017 Update: Epic's 4.16 version of UE4 has had its Steam SDK upgraded to v1.39. This is still one version short of the latest SDK (v1.40) at the time of this writing but its significantly more recent. They even added SteamController fixes. I'm not sure how relevant the original...

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Enabling UE4's Steam Integration

This is the first step in a series of guides that will show you how to enable the OnlineSubsystemSteam module for your project. It does not cover session creation, session management, app id association, or anything specific to OnlineSubsystemSteam. These steps are the first part in enabling a Steam integration into your Unreal Engine...

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Enabling UE4's Crash Video Recorder

Long time users of Unreal Engine 4 might remember an old feature that used be in the top right of the editor that would allow you to save the last 20 seconds of your editor's activity as an uncompressed .AVI. This recording would also auto-save on crash so that if you ever experienced a...

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