Allar's Blog

Allar's Blog

Custom UE4 UMG "Screen Sizes" Configuration

Written using UE4 4.17 and 4.18 Preview, results my vary. Sometimes its useful to have your game UI work correctly with weird screen sizes that most players will never use. One example of this is if you frequently do multiplayer PIE testing where your client windows might have odd sizes such as...

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UE4 Blueprints From Hell

A tumblr side project of mine that collects bad blueprints from people was just shared on 80.lv of all things, so theres that. Go ahead and submit your terrible blueprints....

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UE4 4.15 to 4.16 ReadOnlyTargetRules Backwards Compatibility

If you're a marketplace plugin maintainer and would like to maintain backward compatibility between 4.16 and 4.15, you've most likely run into the issue of the change of module target files moving to a ReadOnlyTargetRules constructor. Epic has provided an undocumented preprocessor to help govern this change. #if WITH_FORWARDED_MODULE_RULES_...

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Should I Use Blueprints or C++?

This is a common question asked when people are new to Unreal Engine. This question is a good way to spark a tired debate. If you aren't able to make this decision for yourself I have created an easy to use guide. This guide is also helpful when you find yourself in one of...

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Populating Perforce With An Unreal Engine Source Build

This document covers how to set up a new Perforce server and populate it with an Unreal Engine source build alongside your projects. This is the most basic setup for 'beginner' Perforce pipelines and does not cover things like streams. Please note that you should only do this if you specifically want to host...

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