Author Archive

Diablo 3 Launch!   Leave a comment

Been waiting forever for Diablo 3 as with everyone else; have a few friends who worked on the title tease endlessly about it… but now its finally going live. My battletag is Allar#1160, lets kill some evil!

Posted May 14, 2012 by Allar in Gaming

Updating this blog is hard…   Leave a comment

I don’t mean to sound whiny, but ever since my new job at Plastic Piranha working on a game title called Rikochet, I just haven’t had time to publish any of the cool things I’ve been working on in my spare time. Hell, I even have a UnrealScript Editor with real auto-complete and some really nice features not found anywhere else, but I’m not happy enough with it distribute it yet. I’ve even made progress on writing my engine, but that is another story all on its own.

I’m trying to schedule some time in to update my tutorials, but we’ll see. For those who keep coming back, thank you!

Posted May 13, 2012 by Allar in Site

Going to GDC 2012   Leave a comment

I’m on my way over to the Game Development Conference in San Francisco, if you’re going to be there be sure to find me at the Plastic Piranha booth!

Posted March 4, 2012 by Allar in Site

UnrealScript Edtior Proof Of Concept   1 comment

It’s all in the title, and the embedded video!

Posted February 23, 2012 by Allar in Site, Unreal

IDE Feature Set   Leave a comment

I’m currently traveling down the road others have gone and trying to create an UnrealScript IDE myself as well. nFringe and WOTgreal and some of the newer attempts are all usable and nice, but none of them are as lightweight as I want and are either missing key features, aren’t extendable to include features I want, or are outdated. Hopefully I should have a prototype by the end of the week, but if you have any suggestions for what you would like to see in an UnrealScript IDE please comment away your suggestions.

Posted February 19, 2012 by Allar in Unreal

Frustration: ScaleForm GFxMoviePlayer Not Calling Init   Leave a comment

If your GFxMoviePlayer isn’t calling your Init function, I bet you are loading your custom GFxMoviePlayer class through Kismet.

Apparently Kismet fires Start but not Init, at least that is the conclusion I just came to. I didn’t find any documentation on this so I’m posting it here for reference.

Posted February 6, 2012 by Allar in Unreal

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Beginning Your UDK Game: Tools Setup   20 comments

Hello reader! Whether or not you are brand new to programming in general, programming with UDK, this will set you up with the tools you need to have to make awesome!

At the end of this tutorial, you will have:

  1. A copy of the Unreal Development Kit installed (at the time of writing, version Dec. 2011)
  2. Visual Studio 2010 with Version 1862.1 or higher of Visual Assist X installed with UnrealScript auto-complete
    • Or Wotgreal if you do not have access to Visual Studio 2010
  3. UnCodeX for browsing UnrealScript code
  4. Everything set up for you to begin a new game project!

Things you will need to download:

  1. The Unreal Development Kit
  2. Visual Studio 2010 (or Wotgreal)
  3. Version 1862.1 of Visual Assist X (if using Visual Studio 2010) You must use Version 1862.1 or higher of Visual Assist X
  4. UnCodeX
  5. Visual Studio 2010 Project Files and VAX Enabler

This video comes in two flavors. The first video is for people who are brand new or have no idea whats going on:

This second video is a much shorter rapid fire approach to the above, and is either for those without patience or who already know what they are doing but would just like to get Visual Assist X working properly:

Posted January 7, 2012 by Allar in Unreal

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Design3′s Game Development In One Word   2 comments

Ben Mears over at Design3 has been recently blowing up Twitter #gamedevinoneword about how game developers describe game development in one word and created a montage of their responses from interviews at GDC 2011 which I also happened to be at.

You can check out the original post on Design3 here, or view the montage embedded at the end of this post. Please hit up #gamedevinoneword on Twitter if you’re also a tweeter or whatever these newfangled kids are calling themselves now. Side note, this post is my high score for links-to-total-text-density, whooo.

Posted January 4, 2012 by Allar in Site

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Free Indie Games   Leave a comment

So there has been a few good Humble Indie Bundle packages that let you pay what you want to pay for a set of indie games…

Here is a pack of free indie games! Just thought you guys would like to know about it if you don’t already.

http://theturtle.editions.free.fr/nanigaming/freeindiebundle/

Posted January 3, 2012 by Allar in Gaming

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Looking For Authors And People Who Like Writing Stuff About Things They Know   4 comments

To make sure that my site has a steady stream of content to occupy your time between my tutorial postings, I am looking for asset creators and authors who want to share their tutorials or write articles based on things they have done… basically to blog about their stuff on my blog. I would like to keep the writings geared toward game development and the game industry but if you have some topic that you think might be of interest to me, feel free to leave a comment below and I’ll consider it. I’m hoping for some artists and level designers to step up, but I’d also like a few team leaders working on things to possibly share their trials and tribulations as well.

Just recently I have enlisted a few friends and colleagues to help generate some content. The first being Savannah (Savvy) Cortez, current roommate and concept artist / 2D painter for various things, to help expand my blog to more than just programming. She has a few tutorials up, and you can check out her YouTube channel for her videos which hopefully she’ll be adding to and sharing with us here. Here is a link to her first post here as well.

Next up, level designer friend and colleague Kyle Bardiau, has decided to give some blogging a try with some of the level design stuff he is working on. Hopefully over time we can see some of his designs come to fruition. You can view his first post here.

We also have the privilege to finally get some content on sound and music, more specifically David Mason‘s article about getting into the games industry as a composer. I have worked with David Mason in the past on the Unreal iOS game Warm Gun for which he has created a truly stunning soundtrack. Hopefully he will continue to write and share some information about sound and music that the game development world desperately needs.

Finally, as an incentive to get some new authors on the site, approved authors get all the web hosting space they need to share the things they write about (aside from putting a whole development project on my server…. for now).

Posted January 3, 2012 by Allar in Site

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