To make sure that my site has a steady stream of content to occupy your time between my tutorial postings, I am looking for asset creators and authors who want to share their tutorials or write articles based on things they have done… basically to blog about their stuff on my blog. I would like to keep the writings geared toward game development and the game industry but if you have some topic that you think might be of interest to me, feel free to leave a comment below and I’ll consider it. I’m hoping for some artists and level designers to step up, but I’d also like a few team leaders working on things to possibly share their trials and tribulations as well.
Just recently I have enlisted a few friends and colleagues to help generate some content. The first being Savannah (Savvy) Cortez, current roommate and concept artist / 2D painter for various things, to help expand my blog to more than just programming. She has a few tutorials up, and you can check out her YouTube channel for her videos which hopefully she’ll be adding to and sharing with us here. Here is a link to her first post here as well.
Next up, level designer friend and colleague Kyle Bardiau, has decided to give some blogging a try with some of the level design stuff he is working on. Hopefully over time we can see some of his designs come to fruition. You can view his first post here.
We also have the privilege to finally get some content on sound and music, more specifically David Mason‘s article about getting into the games industry as a composer. I have worked with David Mason in the past on the Unreal iOS game Warm Gun for which he has created a truly stunning soundtrack. Hopefully he will continue to write and share some information about sound and music that the game development world desperately needs.
Finally, as an incentive to get some new authors on the site, approved authors get all the web hosting space they need to share the things they write about (aside from putting a whole development project on my server…. for now).
Hey there fellow humans, robots, aliens, and animals. To cut it short, I’m Savvy and I love art and to create art. I’ve been placed here to create artistically for your viewing pleasure and learning purposes. Please enjoy the following.
So I was able to get some forums and a fancy new feature suggestion box thing that I’ve wanted to add for a while now, fix some formatting issues on some pages, and hacked a bunch of PHP to get WordPress plugins talking to each other so you friendly people can log in via a social network platform instead of being forced to create a new account (but you can still do that if you like on the left hand side bar). The site still has a way to go before I can start pushing my planned content out, but its taking shape.
Comments can still be made on articles without being logged in, but forums and feature suggestions need you logged in. I’m hoping to do some cool stuff with user accounts as time goes on, maybe even offer subversion hosting? We’ll see. In the mean time, suggestions are welcome on the feature suggestion page. Every account gets 10 votes a month that you can use to vote for something you want to see done on this site. Cool stuff abound.
Also, within a day of setting up the donation button on the People Who Are Awesome page that allows you guys to donate directly to my web hosting account as well as my personal microphone and pizza buying account, a Steven from StevenAshley.com donated $15, so here’s a shout out to him. I am greatly appreciative of those that help to make this possible and I thank you very much. I’m not really sure what this Steven does, but you should go click on his website anyway. If you’re feeling kind, feel free to give too!
Right now I’m digging through some word press themes trying to find one that looks nice for reading code upon and that will support some new features I’m trying to implement. If you have any suggestions, whether good or bad, or links to word press themes you want me to check out, please leave a comment!
Some of the things I am developing along with this site itself are demanding more performance that my current hosting provider can not offer. Over the next few days I will be moving stuff to a new server to prepare for some new content and projects, as well as cleaning up a lot of the spam that my site has gotten on the backend of things. I don’t expect any down time, but user accounts might be affected, and download links will experience some turbulence among other things. Thanks for your patience.
Edit: The move seems complete, still might have a few web site issues to work out. If you run into any, please leave a comment. Also, THE NEW THINGS I CAN DO ARE AWESOME.
Yes, I’m aware I still haven’t posted new content in awhile, and for this I’m sorry. I’m working on something big that hopefully I can share with the rest of you in the future. Also, it appears that my site is some how allowing Russian spam articles to rarely post themselves onto my front page. I have temporarily resolved the issue but I’m sorry if they persist. A game I have worked on, Warm Gun, has also been shipped, so be sure to check that out. In the mean time, check out this Kinetic Typography video that a friend of mine, Francis Deguzman, has done for a Pogo song, just because I said so and its cool and he deserves more views for his work. You can check out his work at Francis James Design and he also has a blog thingy majiggy at Francis Does Stuff as well.
In my final quarter at my college, I need to have three completed games in my portfolio to graduate. While I am working on a rather large project that takes up most of my time, I decided that to fulfill this requirement I would make two really simple games. I present to you the first of those two games: Jump or Die. Jump Or Die is a very, very simple side-scrolling ‘platformer’ built with the ridiculously robust UDK. Sure, UDK is complete overkill for a game like this but because I’ve spent the majority of my recent time in UnrealScript, I felt it would be fastest for me to make it with UDK. Even for a very simple game like this, I’ve still had my share of problems that I had to work through and learned far more than I intended, as this was supposed to be a 2-day game max. The odd little quirks that had to be overcome to make this is a discussion for another day, and so now here is info about the actual game.
Jump Or Die
You are a blue box racing for your life.
You must jump over everything in your way and reach the end.
Tap the screen to jump, tap and hold in order to jump higher and further.
Available in English, French, German, Italian, and Chinese