Setting up version control (Perforce) for Unreal Engine 4 using DigitalOcean and Ubuntu (Part 2)

Video Version

Condensed Version

If you know how to use Perforce, basically…

Make all the .dlls and .pdbs writable in Engine/Binaries, Engine/Plugins, Engine/Programs, YourProject/Binaries. Don’t put any intermediate files on the server. Don’t put any DerivedDataCache and Saved folders on Perforce.

Michael Allar

Michael Allar
Unreal Engine 4 specialized engineer in Los Angeles. UE4 Marketplace Seller, Engine Contributor, and Forum Moderator. Whether its gameplay, middleware, UI, VR, or backend, as long as it involves UE4 engineering, he is your guy.

Opinion on Epic's Unreal Engine 4 Marketplace: Issues

I want to start by making it very clear that I think the marketplace team is doing great and that Stephanie Markoff has been absolutely f...… Continue reading

Updating UE4's Steam SDK

Published on February 29, 2016

Enabling UE4's Steam Integration

Published on February 26, 2016