Setting up version control (Perforce) for Unreal Engine 4 using DigitalOcean and Ubuntu (Part 2)
If you know how to use Perforce, basically…
Make all the .dlls and .pdbs writable in Engine/Binaries, Engine/Plugins, Engine/Programs, YourProject/Binaries. Don’t put any intermediate files on the server. Don’t put any DerivedDataCache and Saved folders on Perforce.