Proof of Concept: Routing Unreal Engine 4 to Resolume through Spout

As a silly challenge, I made a solution to what I thought was the unasked question of “How to use UE4 with Spout”. I set up a special Camera Actor in the world that would send its render texture target to a Spout listener using some really hacky UE4 RHI calls. To prove that it worked, I used a Spout listener in Resolume to see the live feed. Turns out it worked pretty well and people won’t stop asking me about it. Some time I’d like to be able to spruce this up and open source it.

Michael Allar

Michael Allar
Unreal Engine 4 specialized engineer in Los Angeles. UE4 Marketplace Seller, Engine Contributor, and Forum Moderator. Whether its gameplay, middleware, UI, VR, or backend, as long as it involves UE4 engineering, he is your guy.

Opinion on Epic's Unreal Engine 4 Marketplace: Issues

I want to start by making it very clear that I think the marketplace team is doing great and that Stephanie Markoff has been absolutely f...… Continue reading

Updating UE4's Steam SDK

Published on February 29, 2016

Enabling UE4's Steam Integration

Published on February 26, 2016