First media update for Plastic Warfare, a student game project under development by Team Forecourse! Whoooo! Here is a rough cut of a fly through of our Gold Mine level by Alex Merz.
The first rough fly through of Gold Mine, a level designed and built by Team Forecourse's Lead Level Designer Alex Merz, with Creative Director Cordell Felix and Producer Michael Allar and the rest of Team Forecourse. Built in UDK for the game Plastic Warfare.
Camera picked up some weird post process interpolation times, will be revised in the next cut. Also in need of some basic video editing.