AllarEngine + DX11 + HTML5?

So in the process of researching ways to integrate web-based services into UE3 during my work on Rekoil, I came across the library Awesomium thanks to James Tan and thought it was cool enough to add into my personal project / hobby engine I am working on arrogantly called the AllarEngine. It was quite easy to get Awesomium in and running, however I recently switched to DirectX 11 using Windows 8 and Visual Studio 2012 as my current run-time target and that required some major refactoring for both DirectX11 and just a general "why did I do it this way, I know a better way" effort. I could go on and on about this, however to keep this short, here is an image of Awesomium being rendered to a quad in screen space.