Tutorials Enable Marching Ants for Editor Selection Outlines Epic left in some commented code in the selection outline shader that provides marching ants for occluded parts of your outlines. Made a short video about how to enable it.
Proof of Concept: Maya to Unreal Engine 4 'Batch Placer' I created a cool little tool that allows you to associate objects in a 3d package with static meshes in Unreal Engine 4. The video above has more information. The source for this is located on my github [https://github.com/Allar/ProductivityPlugin].
Pow WIP Dev Progress 1/9/2015 Added fully independent akimbo weapons to Pow. Replication support still needs to be added.
Pow WIP Dev Progress 1/4/2015 Added shotgun and minigun mechanics to Pow. Even includes replication support for multiplayer.
Pow WIP Dev Progress 1/3/2015 Added an in-game Feedback tool that will push collected feedback to a JIRA project. Pretty cool.
Pow WIP Dev Progress 1/2/2015 Showing off some weapon mechanic replication and third person animation handling for the Pow project.
Pow WIP Dev Progress 1/1/2015 In this video I show off some progress on my project codenamed Pow. Basically what is set up here are some basic weapon mechanics for a variety of weapon types and some UI.
Experiments Proof of Concept: Routing Unreal Engine 4 to Resolume through Spout As a silly challenge, I made a solution to what I thought was the unasked question of "How to use UE4 with Spout". I set up a special Camera Actor in the world that would send its render texture target to a Spout listener using some really hacky
Experiments Controlling Lights in Unreal Engine 4 with MIDI Mimicking light controllers used in Hollywood, I rigged up an Akai LPD8 MIDI Controller as a proof of concept to adjust some lights in Unreal Engine 4 using the experimental LiveEditor plugin.
UE4 4.5 UMG Workaround: UI loses focus when clicking on no widget In 4.5 UMG if you set a player controller's input mode to UI Only when trying to show a modal widget, clicking in the empty/dead space of the viewport causes focus to shift back to the player controller. If you don't want this behavior,
Just A Thought: LaTeX for Kids Just a thought. Inspired by a friend of mine's post on Facebook, I believe we should embed android tablets into the desks of schools and teach kids in their very first year of school how to answer math problems with LaTeX. The ability to deconstruct mathematics into an
UE4.4.3 Pre-existing Blueprints Don't Reflect HideCategories Changes Relevant to Unreal Engine 4 version 4.4.3. Today I found out that if you have some blueprints that you'd like to clean up editor wise so they are visually easier to change relevant settings through HideCategories, changes to HideCategories will only take effect on new blueprints
Marketplace UE4 Marketplace Review: Rin Blueprint Dice Pack Video Review Summary Worth It? If you just need some dice that can give you a face-up value when physically tossed around, then yes, you should definitely buy this pack. If you are building for mobile though, I would not due to its current un-optimized form. If you have the
Marketplace UE4 Marketplace Review: Military Character Dark Video Review Summary Worth It? If you are working on a third person project, yes. If not, I would hold out for a character pack that includes first person arms. Pros * Cost effective * Look Good within UE4 * 4K Diffuse and Normals * Skinned to Epic's Animation Starter Pack Skeleton
Tutorials Setting up version control (Perforce) for Unreal Engine 4 using DigitalOcean and Ubuntu (Part 2) New Version There is a completely new version that adds the Engine to Perforce in a completely different and much better way. You can read about it here: http://allars-blog.ghost.io/2017/04/05/populating-perforce-with-an-unreal-engine-source-build/ Video Version Condensed Version If you know how to use Perforce, basically... Make all
Perforce Setting up version control (Perforce) for Unreal Engine 4 using DigitalOcean and Ubuntu (Part 1) A common question with Unreal Engine 4 (UE4) [http://www.unrealengine.com] is "how do you set up version control?" I think this is a very important question and if you have never used version control for your projects you are crippling yourself from the start. I won&
Tutorials How To Build Unreal Engine 4 (UE4) From Source Code People keep asking me how to build the engine, so I put together a really basic video on how to compile UE4 [https://www.unrealengine.com] from Epic's Github [https://github.com/EpicGames/UnrealEngine].
The Announcement of Alone in the Dark: Illumination The PAX Announcement Prior to officially announcing our game, it is normal to contact various press outlets about the fact that you are announcing a game so that they can come over and check it out and post new media about the new game. It usually is not normal for
UMGEx: UMG Extensions for Unreal Engine 4 I released some unmaintained but stable code that adds some predefined extended UMG widgets to Unreal Engine 4 that support things like dynamic widget creation, beter skinning support, and a few other features discussed in the way too long video shown above. Source for this has also been released on
Global Game Jam 2013 – Deadbeat Sorry for the brevity of this post, I'm still perpetually tired, we just kicked up the number of hours at the office. In any case, here was my team's entry for Global Game Jam 2013, a game called Deadbeat done in Unreal. Its a 4 player
Slaving away for Global Game Jam 2013 Been too busy Global Game Jam'ing to post the 25th, 26th, and 27th, will post a post-mortem after the event is over.
Unreal UT Player Size A frequent question I'm tired of getting asked is how big is the default player. Well, here is a handy guide for you450.jpg)](GHOST_URL /blog/2013/01/23/unreal-ut-player-size/739973_2767354401105_583032308_o/)
Preparing for Global Game Jam 2013 For this upcoming Global Game Jam 2013 [http://globalgamejam.org/], I want to come armed with a functional prototype of ForecourseUI and my web service platform to make whatever my team makes even more awesome. So far a lot of work has to be done, but its looking good.
More Scaleform Experiments I found a way to do some random XML parsing and some image grabbing in Scaleform. If it turns out to be fruitful, I'll post some details.