Allar's Blog

Allar's Blog

Creating a Custom UE4 Marketplace Frontend Experiment

This weekend I woke up late Saturday night and was working on an unrelated web project. This project was giving me some issues that required some HTTPS debugging using a tool called Fiddler. Fiddler is a great tool for reading HTTPS traffic. During my debugging, I caught glimpse of a UE4 ajax marketplace call...

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Align Blueprint Nodes Like A Pro

For those who haven't discovered this magic yet, blueprint alignment lets you clean up your blueprint graphs real quick. This alignment feature comes with no keyboard shortcuts bound out of the box, which is a real shame. If you want to step up your blueprint game though, I highly recommend these easy to use...

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How To Set Up Completely Insecure Samba Shares on Linux (Ubuntu Server)

This document describes how to set up completely open, absolutely insecure, fully accessible Samba shares on Ubuntu Server. This is incredibly useful for rapid deployment testing from a Windows machine to a Ubuntu Server target as a deployment can be then done with a simple robocopy or even a "drag and drop"...

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How To Setup the Linux x86 Cross-Compile Toolchain for UE4 On Windows

This document serves as a lean and mean guide to setting up the Linux x86 Cross-Compile Toolchain for Windows. The process is already mostly animated by Epic but the existing documentation is a bit verbose. Requirements For 4.9.X or older, you need Visual Studio Community Edition 2013 For 4.10 or newer,...

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How To Set Up Dedicated Servers for Windows and Linux For Your UE4 Game (using Windows)

This document covers the bare basics on how to get your Unreal Engine 4 game project able to build both Windows and Linux dedicated server builds, using just a Windows machine for compiling. Requirements For 4.9.X or older, you need Visual Studio Community Edition 2013 For 4.10 or newer, you need...

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